The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Real Pits
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3 May, 2024 @ 5:54am
26 Aug @ 1:05pm
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Real Pits

In 1 collection by ZERBI-XCVII
TBOI Repentance [MOD]
268 items
Description
Description
This mod allows the player to fall into pits.
If you fall into a pit, you receive damage.

So yeah... basically this mod adds another way to die in the game ;-)

Note: obviously, if your character is able to fly, he will not fall into pits.



Note: doesn't work on mod floors (glacier, tomb, boiler, grotto, the future and mortis, ecc...).
81 Comments
Jestre The Grandest Fool 27 Aug @ 9:57am 
Good luck!
ZERBI-XCVII  [author] 27 Aug @ 1:10am 
I will try to add that item too. But yeah, it is an active item so I first need to figure out how to do it. Thank you.
Jestre The Grandest Fool 26 Aug @ 1:17pm 
Don't know if you have done suplex, it is an active after all, but it has a similar seeming dash mechanic
Jestre The Grandest Fool 26 Aug @ 1:13pm 
Now searching through stuff to see if I can find any more dash items
Jestre The Grandest Fool 26 Aug @ 1:08pm 
Oh that works, lol
ZERBI-XCVII  [author] 26 Aug @ 1:07pm 
New update! Support for the collectible Mars!
-> now, if the player is dashing, it will not fall into pits anymore!
ehehehe :cozybethesda:
(I found out that Mars is a passive item, so the fix is easier. Tell me if you find other collectibles that have problems)
Jestre The Grandest Fool 26 Aug @ 1:04pm 
Fair enough, I did think of something, you could potentially release a Heavy Edition version of the mod. This has the benefit of not changing anything for players who don't want to take the trade-off
ZERBI-XCVII  [author] 26 Aug @ 12:39pm 
This mod checks the player position before each collisions with grid's items. In repentegon there is a specific callback to do that, so everything should be very optimized. Using other methods, like the one you are suggesting, would make the mod heavier. But don't worry, maybe I will find another solution :thumbalift:
Jestre The Grandest Fool 26 Aug @ 12:31pm 
(The idea of making it based directly on what crosses in time would make dash type items like mars far cooler too)
Jestre The Grandest Fool 26 Aug @ 12:28pm 
What if you did not check, and let it be that anything fast enough to cross the pit crosses, along with that disabling movement inputs while in the air would possibly stop fast characters from visually skipping the pit before falling anyway