Total War: SHOGUN 2

Total War: SHOGUN 2

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UAI Revived
   
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Tags: mod
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697.162 KB
5 Oct, 2014 @ 1:52pm
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UAI Revived

Description
An updated version of the Hedge Knights excellent, no strings attached AI mod, which improves the Vanilla Sengoku Jidai AI considerably, paticularly when delaing with the Major clans. Uploaded with his permission.

The most major fields of improvement can be seen in AI army diveristy, and in civil delopment. No longer will AI armies consist of nothing but bow ashigaru and yari samurai, and the AI will actually consider building encampments in cities where it has set up military buildings.

Due to only modifying the AI, it has amazing degrees of compatability with the other mods, allowing you to experience AI improvments without you being forced into using a total conversion mod.

The game has recieved some changes since the last version, so some tweaking will happen in future versions of this mod with eventual support for the Fall and Rise of the samurai campaigns.

Much like the Hedge Knights original mod, I will be tweaking it with some degree of regularity based on your feedback.

Veiw the original version of this mod (And preview image:) http://www.twcenter.net/forums/showthread.php?440700-V2-5-U-Ai-Mod-Shogun-II-*Compatible-with-almost-any-other-mod-including-Darthmod-All-In-One-and-S2R*

Other mods that go well with UAI:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=99375523
Removes a major cheat the AI no longer needs, making it so it remains both reasonably agressive in the late game, but reasonably sane in the early game. Without occupation resistance, it happens to be near impossible to make both work.
Popular Discussions View All (1)
7
17 Dec, 2020 @ 8:55am
AI Issue Reporting.
WalrusJones
70 Comments
WalrusJones  [author] 26 Aug @ 8:34am 
Oh yeah
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2243596240
This guys also updated it to FOTS/ROTS its actually wild.
Edward 25 Aug @ 11:48pm 
Would you mind pointing us to the mods that have done the updates?
WalrusJones  [author] 6 Aug @ 5:44pm 
Its still "Available" but other peoples better implementations deserve higher ranks on the workshop.
WalrusJones  [author] 6 Aug @ 5:44pm 
I'm unlisting this due to the fact that other people have done better updates of this after I kinda went AWOL due to IRL events.
WalrusJones  [author] 8 Mar @ 9:27am 
Someone made an even more updated version than this.

You should be fine either way with drop in drop out, because its largely unit/starpos modding that doesn't like being swapped out midd save.
MrCloner 8 Mar @ 12:36am 
Can I add this to my multiplayer game or will i need to restart it?
WalrusJones  [author] 28 Jul, 2024 @ 10:03am 
It depends on whether the mod fully overwrites one of the tables or a few small keys.
Noob0 28 Jul, 2024 @ 7:48am 
Hi, I know this mod is war logic orientated so, just wondering if any one knows, if this mod conflict with mods that change diplomacy logic?
nobubblegums 1 Sep, 2020 @ 5:35pm 
I see, thanks for replying. Anyway, it seems to me that the majority of UAI improvements (at budgeting, macro-decision making, general army compositions etc.) should carry on to RoTS, maybe with the exception of better designed technology paths and building valuations, which honestly play a minor role, so I don't think it needs an update. I'll give it a go, I don't think I'll pursue any changes unless a major issue arises. Thanks again for keeping the mod alive
WalrusJones  [author] 1 Sep, 2020 @ 3:09pm 
(Or in this case, just fixing steam workshop compatibility with a major work of someone else.)