Total War: SHOGUN 2

Total War: SHOGUN 2

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UAI Updated (RotS support) with Yarki's Reduced AI Cheating
   
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121.107 KB
29 Sep, 2020 @ 9:20pm
1 Change Note ( view )

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UAI Updated (RotS support) with Yarki's Reduced AI Cheating

Description
This mod is included in Shogun 2 Enhanced.

This is an update to TheHedgeKnight's Universal AI mod. Along with bugfixes and small tweaks, changes made by UAI are ported over to Rise of the Samurai DLC, mostly in the area of building orders. Yarki's Reduced AI Cheating mod is also included, merging them is the safest way to ensure they load correctly.

Highlights:

Changes from UAI:
AI gives more importance to military strength in diplomacy.
AI should play it a bit more safe when launching invasions (defend its regions more and attempt invasions when success is likely).
AI should defend its borders a bit more.
AI is less fixated on light ships.
Tweaks to autoresolve calculation.
Some duplicate entries and typos fixed. Changes to event & incident generation chances are reverted to vanilla, changes to diplomatic attitudes are removed (both were out of scope and could hurt compatibility with other mods).

RotS:
AI should prioritize Stronghold a lot more. The first upgrade should be very important as it introduces walls/fortifications, in vanilla AI rarely built that and sieges were often just field battles.
2nd tiers of military buildings are prioritized more, as they unlock powerful units. Minors are also more likely to build them.
Major clans should prioritize their respective Palaces (strong bonuses), while minor clans should focus a lot less on the Clan Estate chain.
Overall increase to the value of region specialties.
Major clans are more aggressive.
An important vanilla bug causing RotS AI to consider trade ships as light combat ships is fixed.


If you enjoy this mod, rate it! Rating brings more subscribers and (hopefully) more feedback, which'll lead to better mods. Check my workshop for similar mods that enhance the vanilla game.

Here's a version optimized for FotS

Credits:
All credits goes to The Hedge Knight for creating the mod and MagicalSmalrusWalrusJones for keeping it alive on Workshop. I intended to make this something to be used wih UAI Revived, yet the nature of some fixes and unreliability of mod loading order made that impossible, so either use UAI Updated or UAI Revived, not both.

HedgeKnight's mod on TWC [www.twcenter.net]
MagicalSmalrusWalrusJones' UAI Revived
Yarki's Reduced AI Cheating on TWC [www.twcenter.net]
on Workshop
Popular Discussions View All (1)
0
29 Sep, 2020 @ 9:34pm
Plans & Issues:
nobubblegums
23 Comments
nobubblegums  [author] 10 Aug @ 6:29pm 
hi y'all, I''m not active as you can tell. I'm feeling sociable today tho
@ziza I honestly don't remember the game anymore, but if you use pack file manager, and go through totalwarcenter guides, it shouldn't be hard to tweak. but it's not an exact science due to lack of documentation and there are many, many variables that are just not working, so it takes a lot of trial and error.

@rustic clover
probably not.

@evan
nope, doesn't touch the battle system. I think I have a mod for that though, or maybe I'm subscribed to one? if I remember their name right, volcano has a mod for that.

@hunter killer all the way from 2022 lol
not included, but should be compatible.
Ziza 10 Aug @ 3:52pm 
Would love a version where AI focus on ships less in general.
Rustic Clover 8 Jun, 2023 @ 11:43am 
One question: I assume not but is this save game compatible?
Evan 4 May, 2023 @ 11:38am 
does this make battles slower pace and realistic?
HunterKiller 18 Sep, 2022 @ 8:54am 
Is this compatible with "Add Occupation Resistance to AI Factions" mod? or is it included?
Frootie Tootie 9 May, 2021 @ 12:38pm 
thanks for the response!
nobubblegums  [author] 9 May, 2021 @ 8:55am 
Yes. For armies, the most noticeable improvement is that there'll be less ranged spam hence more balanced armies (with more cavs), for buildings there'll be more focus on region specialties and synergies, value of farms was also buffed quite a bit IIRC. For RotS (the part I worked on) there is more focus on fort development, higher tier military buildings and clan palaces (as mentioned in the description) and it fixes a bug causing AI to consider trade ships as light ships.
Frootie Tootie 8 May, 2021 @ 3:56pm 
Does this mod improve AI building logic? Will they recruit and build better units/buildings?
Valmont 14 Apr, 2021 @ 12:28pm 
Thanks! So we just activate the new one! Cheers!
nobubblegums  [author] 13 Apr, 2021 @ 10:58pm 
Yeah, you only need to use one.