Dwarf Fortress

Dwarf Fortress

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Rain Fortress
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20 Apr, 2024 @ 1:31pm
22 Jun @ 9:44am
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Rain Fortress

Description
6/21: 1.5 IS HERE!!! Watcher creatures, lizard resprite, new plants and more!

PLEASE ENABLE SEASONAL AUTOSAVES WHILE PLAYING WITH THIS MOD! There is a very rare crash upon caravan arrival that I haven't been able to squash yet. If anyone is able to find the cause of this, I will implement a creature or creature subtype into this mod (or secondary mod) of your choosing - this can be a fanmade critter, a hybrid, rare scug feature or coloration from your oc... I'm open to suggestions!







Just your average rain world fanmod~

This mod aims to be as close to rain world lore as possible, though I will be deviating somewhat in order to attempt to provide a more balanced and interesting play experience, and may sneak in some fanon tidbits for flavor. After this mod is completed, I plan to create a secondary mod introducing fan creatures and other additional content!

(As a forewarning, most of my testing focus is currently on fortress mode. I'm working in compatability with adventure mode where I can, but things may behave unexpectedly!)

Check out the In-Depth Bestiary for more info on the specific creatures in this mod.







PLAYABLE SLUGCAT CIV

- 15 different fur colors, 8 ear shapes, 3 rare features
- Slightly smaller than dwarves
- Civ only has access to spears, crossbows, axes, and picks
- Scugs are a more primitive civilization that can't make shields, metal armor, or trap components. Trade or loot to get them instead!
- Civ spawns in temperate wetlands and favors any wetlands for expansion, with grasslands/savanna/shrublands/river close behind
- Custom armor and leadership to come in the future, currently borrowing from others!
- Starts with blue lizards, squidcadas, eggbugs, lantern mice, and batflies as domestics


SURFACE CREATURES

- Green Lizard
- Pink Lizard
- Blue Lizard
- White Lizard
- Yellow Lizard
- Cyan Lizard
- Caramel Lizard
- Strawberry Lizard
- Blizzard Lizard
- Indigo Lizard
- Basilisk Lizard
- Red Lizard (semi-megabeast)
- Train Lizard (megabeast)
- Red Centipede (semi-megabeast)
- Raindeer (milkable, shearable)
- Miros Bird
- Yeek
- Horned Frog
- Antenna Rat
- Sand Worm
- Loach
- Drill Crab
- The Rot

FLYING CREATURES

- Squidcada (hunts vermin)
- Centiwing
- Vulture
- King Vulture (semi-megabeast)
- Miros Vulture
- Angel Moth (shearable)
- House Moth (hunts vermin, adopts owners)
- Sky Whale

CAVERN CREATURES

- Black Lizard
- Lantern Mouse
- Eggbug (good egg layer)
- Batfly
- Centipede
- Box Worm (and fire sprites)

SEMI-AQUATIC CREATURES

- Salamander
- Eel Lizard
- Barnacle

AQUATIC CREATURES

- Aquapede
- Leviathan
- Jetfish
- Giant Jellyfish


PLANTS
Surface plants have their spawns spread across multiple biomes. Slugcats should have access to a good chunk of them however, as many spawn underground or in wetlands!

- Worm Grass (cookable, extractable)
- Popcorn Plants (edible raw, brewable, millable)
- Karma Flower (brews into a unique drink with slight healing)
- Bubble Fruit (edible raw, cookable, brewable, oil seeds)
- Slime Mold (edible raw, cookable, millable, extractable)
- Slugshroom (edible raw, brews into a drink that gives a speed boost)
- Batnip (brewable, processed into fibre)
- Spore Puff (cookable, brewable)
- Rotcorn (edible raw, brewable, millable, inflicts rot when consumed)
- Glow Weed (edible raw, cookable, brewable)
- Lilypucks (harvests flower and stem, edible raw, cookable, brewable)
- Bubble Weed (brewable)
- Dandelion Peach (edible raw, brewable, string)
- Pole Plants (cookable, process for more leaves)
- Cherrybombs (dye, oil, paper)
- Flashbangs (cookable, brewable, oil)







This Mod
- Train Lizard (megabeast)
- More misc creatures
- RW creature statues
- Slugcat sprite rework (will include portraits lol)
- Custom toys
- Scavenger civ that can temporarily paint themselves and other creatures
- More plants (gooieducks, dandelion peach, glow weed, pole plants)
- Creatures/plants from The Watcher DLC
- Additional things if I figure out I can do them in the first place haha

Secondary Mod
- Misc fan creatures (list is very long and meaningless without context, will be taking suggestions closer to implementation)
- NPC ancient civ that specializes in selling exclusive hybrids and purposed organisms
- NPC iterator civ that can give marks of communication to creatures
- Opt-in genetic modifications mechanic (teachable secret for ancients and iterators)
- Multiple distinctly purposed scug races with unique graphics and abilities that your slugcats can be modified into
- Voidworm and general void-related implementations (void scarring, void spawn, voidworm megabeasts?)

Why Two Mods?
I could very well just have all the content in one mod. Howeeeever-- splitting the content into two mods allows me a bit more freedom in what I implement. The main mod (this one) sticks more strictly to what's in the main rain world game, and adds just enough content to give you that bit of "vanilla" rain world flavor you might be wanting.

The secondary mod is where I'm putting the content that may be more "out there" in comparison! It's all still very much rain world flavored, but I'm free to do things that alter the game experience more drastically, or veer more into headcanon or fanon territory. I understand that some people may just want to mess around and tame lizards without having to think about the iterator civ next door that wants to experiment on your scugs, or having ancients try to trade you a whole entire miros yeek, and that's totally understandable.







Want updates on mod progress as it happens, announcements when a new patch drops, sneak peeks, an organised spot for suggestions/contributions, and more? Join the discord!

It's relatively quiet, but steam discussions are horribly inconvenient and I wanted an easy way to notify people when something important happens, run polls, etc. I'll be giving progress updates on any new mods I make in there, too!

[discord.gg]
Popular Discussions View All (4)
39
26 Aug @ 5:31am
PINNED: Bug Reports
Spicy Chillet
1
9 May, 2024 @ 6:58pm
Wow
Karl Junior
111 Comments
NuraShiny 23 Sep @ 5:38am 
What are Worm Grass Blood and Slime Sauce used for?
Spicy Chillet  [author] 2 Aug @ 4:41pm 
@mihai it might be the projectiles - I'll see about poking them in the next update. I probably either need to make the red lizard's projectiles dilute by size, or remove the dilute by size from the train lizard's stunning tongue attack. probably both.

in terms of domesticatable megabeasts, I probably won't be changing the time to full adult as it's currently on par with rocs? might give them a size bump though. we'll see
Alithsko 27 Jul @ 6:38am 
If you do add scav society, you could give them a slight boost to starting diplomatic relations as they come from the same roots and can relate to each other

And for the secondary mod, you could add a purposed slugcat as an expensive embark choice, certain scugs could have items added to their inventory over time up to a maximum which can be used to craft with, and many slugcat features can be replicated by giving a permanent legendary skill such as climbing, swimming, or ambushing, and perhaps give a gourmand the ability to gain strange moods like a dwarf can.

Items created while well fed:
Arti: Explosive secretion
Spear: Chitinous spike
Gourm: Random plants or basic materials
mihai 110 24 Jul @ 1:30pm 
An interesting interaction that I'm not sure is intended and what exactly is causing it. Train lizards despite being much larger megabeasts will consistently lose to Red lizards. Just now started to use the newer version and tested to see which is more viable. Thought 20 year growth for train lizards was rough but maybe worth it.

As it stands, with arena testing, 8/8 times red lizards won. And these were 200 years old adults. So outside of value multiplier red lizard just seem better. Maybe the red lizard projectile handicaps train lizards hard?
Saint of Grey 12 Jul @ 3:05pm 
I always was under the impression while slugcats could become a society, they seem way too idyllic, like elves, to actually advance technology. Scavs on the other hand... While they prefer to scavenge, they'll gladly come up with a way to manufacture anything they can't find.
Spicy Chillet  [author] 12 Jul @ 7:48am 
Scavs will likely have access to more involved metalworking, yeah
Saint of Grey 10 Jul @ 8:09pm 
What about scavs, those guys seem like they're more likely to industrialize.
Alithsko 4 Jul @ 10:28am 
Just because your scugs don't know how to work metal very well doesn't mean you should skimp out on mining the stuff, you can still smelt and sell these metals, and trading is often important for these guys
Spicy Chillet  [author] 3 Jul @ 3:23pm 
@Wizzrobe I don't know why the link keeps going down, I set it to never expire each time x-x I just refreshed it, you should be able to join again!
Wizzrobe 3 Jul @ 2:06pm 
i really love this mod! i wanted to join the discord to see the progress but the link seems to be down, is it full?