Call to Arms

Call to Arms

418 ratings
Call to War
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Posted
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11.600 GB
17 Apr, 2024 @ 4:06pm
29 Oct @ 12:36pm
132 Change Notes ( view )

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Call to War

Description
This mod includes NEW FACTIONS AND GREATER VARIETY OF MAPS (SINGLEPLAYER MAPS FOR SKIRMISH AND CONQUEST)


🚨 For those experiencing issues during co-op matches, you can try the following:
Enable the low latency option in the Nvidia control panel (or a similar setting in your graphics card’s settings). If anyone tries this and it works, please leave a comment 🚨

* IDF (Israel Defense Forces)

* NATO Alpha Team (with units from Great Britain, France, Poland, and Canada)

* PLA Support Army (China)

* Islamic Revolutionary Force (Iran) - It's a mix between Russia and GRM, with modified skins.

* Ukrainian Armed Forces - It has some modified units, being a mix between the "rebels" faction with some weapons from "USA." It also has a variety of vehicles copied from the "rebels" faction and some American units.

Modified "Germany" faction:
NATO Bravo Section (units added: Italy, Spain, Sweden and Finland)

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🚨🚨
It is recommended to use the open beta version of the game for superior multiplayer/cooperative gameplay stability by going to Call to Arms on your Steam Library --> Home --> Right-Click on Call to Arms --> Properties --> Betas and then using the open beta version of the game.

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This mod works for the following modes:

⚔️ SKIRMISH
✅Domination
✅Combined arms
(🚫other modes have not been tested but I believe they will not work properly)

🗺️ CONQUEST: Works..
But: Due to the amount of units I added, it became difficult for me to create the corresponding research tree (resulting in a bug when trying to open the menu). Therefore, the tree is fully researched from the beginning, and I set up the enemy AI to be suitable for battles to be fought on equal terms.

🚫⛔(CAMPAIGN: The campaign mode was not tested. This should not be a big problem to do without it. You can enjoy the campaign by removing this mod. Then, reactivate the mod to play SKIRMISH and/or CONQUEST)

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👀
I haven't tested the mod 100%, but I've tested it enough to confirm that although there may be imbalances, there is no likelihood of crashes during gameplay (in SKIRMISH and CONQUEST modes).

🔎
There may still be some minimal texture errors or effects, which I will be modifying.
There are some details that I found impossible to fix, such as the icons of the vehicles.
There are also some details in the icons that, since I don't have much time, I couldn't make them the way I would have liked, but I think it's quite acceptable.

🙂
Thank you for trying out the mod and I hope you enjoy it.
If you encounter any faults or bugs, please comment and detail said error, thank you.

💥💥💥
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🚨🚨🚨
CREDITS:

WarFighter - Authentic CtA Overhaul
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2777685314&searchtext=

More Factions for Warfighter Mod
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Popular Discussions View All (2)
1
30 Aug @ 3:18pm
Enemy bot vehicle spam
IM_NoobPLS teach me
3
22 Oct, 2024 @ 2:47pm
Mod dont show up
O529
437 Comments
Call to War  [author] 10 hours ago 
- the effectiveness of snipers has been changed; they will no longer be so invincible

+ the weaponry used by chinese and israeli soldiers has been changed

+ the ammunition shortage for some chinese tanks has been fixed

+ various changes
Call to War  [author] 23 Oct @ 11:26am 
It is recommended to 'unsubscribe' (so the mod's entire folder is deleted) and 'resubscribe' again. This is to remove residual mod files.
Call to War  [author] 23 Oct @ 11:26am 
The HIMARS missile launcher has been added for Western factions.

The Chinese combat truck has been changed.

3 Israeli units have been added.

Voice lines have been added for Israeli soldiers.

Fixed the "Namer" vehicle's inability to transport soldiers.

Various other changes:

Slight modification to tank accuracy at long range (they are now more prone to miss a bit; this is to make tank battles more dynamic).

Credits for the "WARFIGHTER" mod; everything has been imported from there and modified to work in this mod.

Other various changes.
Call to War  [author] 7 Oct @ 4:56pm 
+ Improvement to the first-person camera for the Chinese rocket launcher truck.

+ Increased the number of ranges to 7. (I wanted to set it to 10 ranges, but the game engine prevents me from adding the corresponding icons.)

- Modification of artillery accuracy. Until now, using an artillery tank was synonymous with invincibility; now it has less accuracy.

- Rocket launcher trucks (like the Grad) no longer have such a wide area of effect with respect to their fire. (I reduced the blast radius because with one salvo you could kill an entire squad.)

- Reduction of the blast radius for most incendiary ammo
SirM 3 Oct @ 2:25pm 
Create conquest and crash......
Hall5660TTV 25 Sep @ 5:10pm 
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Could not find any maps for campaign_capture_the_flag on winter (eCampaignSaveInfo.cpp:734)

RIP=7ff9957066ca [main_loop]
RAX=00000000 RBX=06eef310
RCX=00000000 RDX=00000000
RSI=00000001 RDI=0bad0001
RSP=06eef1f0 RBP=00000004
>>>>> gui.cmd.exec_all
>>>> gui.cmd.exec(page_show)
>>> gui:cmd:exec_show(page_dynamic_campaign)
>> gui:pm:show
> gui:pm:activate(page_dynamic_campaign)

CALL TO ARMS - v1.228.0 - standard x64
2021.03.12 15:04 - x64 - 2314e5927 - 0x0162FB6B

---------------------------
OK
---------------------------
Hall5660TTV 25 Sep @ 2:29pm 
read the description...
Enclave_Soldier 19 Sep @ 6:41am 
I discovered a bug. The game becomes completely unplayable the moment you make Nato Alpha engineers construct the MG encampment. the encampment won't spawn and any soldiers you try sending will bug and spawn in the middle of the map and you can't use them. If you try making another turret, the game just crashes. Not sure if this happens with other encampments too. I played on the Beta which was recommended in the description.
Call to War  [author] 28 Aug @ 1:53pm 
@AKIRA, I recently increased the attack range of units for the following reason: if you played in first-person, you had a wider view than the bot (which had a range limit), making it extremely easy to play against bots at long distances. If you want, you can change the ranges of tanks and soldiers as follows: go to the set.pak file inside the "resource" folder of the mod, change .pak to .rar, decompress it with WinRAR, a new folder called "set" will be created, inside it there is another folder called "stuff", go into "gun", there open the ".presets" file with Notepad. Use the search function to find "{range" and modify the range as you like.
Call to War  [author] 28 Aug @ 1:46pm 
Expanded vision details regarding soldiers and vehicles (they no longer disappear at long distances, only at very, very long distances)

Slight increase in soldier speed (+3)