RimWorld

RimWorld

151 ratings
Humanlike Ghoul
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Mod, 1.5, 1.6
File Size
Posted
Updated
116.776 MB
15 Apr, 2024 @ 10:40pm
8 Jul @ 11:58am
12 Change Notes ( view )
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Humanlike Ghoul

Description
This mod add ghoul setting which allow ghoul to wear gear,use weapon,do work and etc.See showing pictures for more info.
Safe to mid-join and mid-out,but the equipments will not unequip auto.
Github link[github.com]for direct download .

issues:
More adjustable stats.
Support for drug limit.
some building e.g gene exactor ,deep miner don't allow ghoul to use;

Update Log:
10.9:
Fix bug caused by vanilla update.(Not compatible with old rimworld version)

5.24:
Add support for Fluffy's work tab.

5.5(Main update):
Add support for adjust food types.
Solve the conflict between human orders and ghoul orders.
Add compatible patch for RPG Style Inventory(Both origin and revamped),so when use those mod,ghoul can unequip themselves correctly.

5.4(Origin mutant def change):
Adapt to origin mutant def change.
Installation the feature of equipment Setting.
Add assign tab support so ghoul can use drug now(there is a making config to adjust this limit)

5.2(A temp bug fix version before main update):
Change the def setting method from hot reload to lazy reload,which improve its runtime perfomance.

4.22:
add support for ideo role,ideo ritual,anomaly ritual.(testing ,if you find any problem ,report it)
add support for adjust ghoul stats(however,only make already exist like Psychic sensitivity by now )so they can have minium sensitivity to become machinist or join anomaly ritual.
Improve compatiblity,So it should work with anymod that not replace the origin method.

Recommend mods:
Caravan Ghouls
Popular Discussions View All (1)
0
8 Jul @ 12:05pm
PINNED: 1.6 BUG report
Loop
158 Comments
juako 3 Sep @ 9:47pm 
i love this mod but is there a way to completely remove ghouls from showing up on psychic/ideology ritual screens ? they have no psy sensitivity and i disabled them having religion but they still show up and it's interfering with another mod
ξBenjaminς 1 Sep @ 8:25pm 
你好作者,环世界的循环红字报错,己方阵营获得实体类小人后,便会出现该类型报错,实体类小人不活动后该类型报错便不会出现,
Exception ticking 忍者-泰米 (at (200, 0, 134)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref F372638C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch1
这是完整日志 https://gist.github.com/HugsLibRecordKeeper/736e067a93c4297223f59d990d4c0de6
305802487 23 Aug @ 10:54pm 
装了这个之后无法招募了
NeinDao 13 Aug @ 11:04am 
any way you could make it possible for ghouls to form/reform caravans?
AlexelA 5 Aug @ 9:06pm 
请问这个和更多工作mod兼容吗?
余乐 3 Aug @ 9:38am 
不知道为什么不能单独操控穿梭机和飞船,但是可以做副驾驶。此外新版似乎禁用了食尸鬼参与仪式。
环星 1 Aug @ 1:31am 
测试出来了,需要常见工作,专业工作,暴力行为,所有工作,狩猎工作
环星 1 Aug @ 1:03am 
我有个问题,设置成食尸鬼只能进行打猎工作是必须勾选上驯兽工作吗?
XYM04689733 29 Jul @ 4:48pm 
食物的种类可以自己写个补丁改。上个版本好像有个选项可以让食尸鬼吃所有东西。
<Operation Class="PatchOperationFindMod">
<mods>
<li>Anomaly</li>
</mods>
<match Class="PatchOperationReplace">
<xpath>/Defs/MutantDef[defName="Ghoul"]/foodType</xpath>
<value>
<foodType>OmnivoreHuman</foodType>
</value>
</match>
</Operation>
zxw163youxiang 26 Jul @ 5:09am 
食物的种类这个好像没有修改过啊?食尸鬼现在还是只能吃生肉