Left 4 Dead 2

Left 4 Dead 2

92 ratings
Simple V1
   
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Game Content: Campaigns
Game Modes: Single Player, Co-op, Versus
File Size
Posted
Updated
75.678 MB
15 Apr, 2024 @ 3:08am
1 Apr @ 3:51pm
17 Change Notes ( view )

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Simple V1

Description
A simple collection of 6 dev/orange-styled maps. Playable as a Campaign and Versus!

Maps in order:
Sun Dawning
Deep Backwards
Layout
Squared AMazing
Sand Additive Fire
Null Ancient

Credits:

Komaokc for the Skybox in Null Ancient
Popular Discussions View All (1)
2
3 Mar @ 10:25am
Ask me Anything!
tobias599
47 Comments
v1z 20 Jul @ 3:51pm 
never make a map again
tobias599  [author] 1 Mar @ 5:51pm 
The problem was there is a info_change_level entity brush needed for the nav-flow to compute the escape-route and it worked fine before I tweaked the navmesh by hand. Now it doesn't see the starting checkpoint anymore, despite neither touching it in Hammer or these navmeshes.
I STAPLE TAPEWORMS ON MY 1 Mar @ 5:38pm 
also try building the nav after openning all paths
I STAPLE TAPEWORMS ON MY 1 Mar @ 5:37pm 
nav mesh stuff is independent of hammer, so its something with l4d2
tobias599  [author] 1 Mar @ 10:33am 
Venting: I've been trying for the past 6 hours trying to make the BS finale work and at first it did... then I fixed some unrelated navmesh problems without touching the Finale or Checkpoint navmeshes, then it broke. No matter what I do, I get the No info_change_level error now.

It worked before, but now it doesn't? I didn't touch it in the editor for literally effing months and now it is not working anymore! I'm going to try something different... after I get some energy to finish this stupid map.
I STAPLE TAPEWORMS ON MY 26 Feb @ 2:16pm 
yay
tobias599  [author] 26 Feb @ 7:22am 
Now this gave me an idea for my dev-dungeon campaign.
I STAPLE TAPEWORMS ON MY 26 Feb @ 5:52am 
i think it could work out better if the infected respawned like on chernobyl
tobias599  [author] 26 Feb @ 5:08am 
Considering I started to make a GMod doom level, then turned part of it into a css map (All private), guess I really like this style. It's funny, I actually considered making the infected be respawnable and decided to instead create horde waves instead.

Without the waves you can just explore the map with little resistance, then again each map does have a different design/structure with secrets here & there.
I STAPLE TAPEWORMS ON MY 25 Feb @ 12:21am 
a lot of these feel like doom and quake maps, and feel like they share the same issues those maps have when ported into l4d. They aren't bad, but l4d isn't really that well designed for idle wandering and the director seems to actively punish it but also not spawn wandering commons until you find new ground.