RimWorld

RimWorld

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Harvest Organs Post Mortem Continued
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
485.677 KB
13 Apr, 2024 @ 10:26am
27 Jun @ 11:52am
4 Change Notes ( view )

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Harvest Organs Post Mortem Continued

Description
Original:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1204502413

NOTE! 1.5 and earlier still requires Hugslib. 1.6 does not.

This mod allow organ harvest on dead bodies. This a new version which allows the player to harvest pawn-spesific organs. Happy harvest!

Note that the mod require a hugslib.

How the mod works:
After you have researched basic autopsy, you are able to perform such autopsies from the autopsy table. If within the time limit (see below), you will recieve organs. With more advanced autopsy, you have a higher chance of organ drop, and a longer time limit.

How the different autopsies function:
Basic Autopsy: 40% chance of organ drop (40% is upper limit after skill and room factor. 0% bionic organ drop. Can be performed at butchers table and autopsy table). 3 hour time limit.
Advanced Autopsy: 80% chance of organ drop. 40% bionic organ drop (remember, your pawn still needs to have the bionic organ). Can be performed at autopsy table. 6 hour time limit.
Glitterworld Autopsy: 95% chance of organ drop. 80% bionic organ drop. Can be performed at autopsy table. 12 hour time limit. Requires medicine to perform this particular surgery.

The time limit decides whether you will recieve organs or not from the autopsy. Bionic organs can be harvested until the bodies are rotten.

NB! You can alter these drop chances and more in the Mod settings.

Compatibility:
A lot of you will wonder if it is compatible with a lot of mods, and in most cases, yes it will be. EPOE for instance should work just fine. If you are curious about another mod compatibility, ask away.

If you find a bug, mod conflict or any other issue, please submit it in the bugs discussion.

Incompatible with the Butchery Counts Meat Types mod.
Incompatible with the Bulk Stonecutting mod.

Regarding saves:
This mod should be save compatible, and you should be able to uninstall the previous mod and install this mod without much problem. If you do encounter an issue, please let me know. A very small sample have reported a flashing bug when uninstalling the mod. If you are running a very mod heavy late game and you don't want this mod anymore, I would recommend that you back up your save file in case.

One issue that can arise is that your butcher table wont accept new bills. In which case you can simply deconstruct it and build a new one.

FAQ:
Q: I don't get anything from the bills, why is that?
A: The corpses have a time limit before the organs are unusable. The time limit varies between what bill you are using. The time limit can be temporarely stopped by freezing the corpse. Also, the bills have a percentage chance of body part drops. Try adjusting the body age in the mod settings.

Q: It says I don't have the materials, why?
A: It can be a couple of things. Firstly, the material (corpse) can't be used if it is rotten. Remember that all autopsies require medicine. Check the bills tab.
9 Comments
irrelevantredundancy 18 Jul @ 2:33pm 
Does this do the same thing as the mod AutopsyTable ?
Bee 3 Jul @ 8:00pm 
thank you so much for the update!
OMGSplat  [author] 27 Jun @ 11:55am 
Update for 1.6 for testing.
1.6 no longer requires Hugslib.
1.5 and older still do.
OMGSplat  [author] 19 Apr, 2024 @ 11:50am 
I haven't had that event in my game yet so I haven't been able to test. Is it just a case of having a corpse that has been sitting out too long and no longer has any organs to harvest and unlucky timing?

You could test by saving the game first and trying to harvest organs to see if you get organs with the 'good' pawn, and then reloading and trying the same harvest with the copied pawn to see if it does the same thing.

I'm not sure of anything in this mod that would cause a problem like that. Maybe there is something hidden in the copy that is preventing it from getting the full benefit from it medical stat. (Or something)
Loren 19 Apr, 2024 @ 10:23am 
What I figured out is that if I alternate the duplicate and the original performing the task I get full yield. If I have one of them do it twice in a row there’s no yield.
OMGSplat  [author] 14 Apr, 2024 @ 5:23pm 
Interesting. I have no idea how i'll go about recreating that to test right now.
Loren 14 Apr, 2024 @ 4:14pm 
Hey I think I discovered a bug: It seems that when a colonist that was created by duplicating another colonist at an obelisk performs an autopsy the action does not yield any organs.
Paige 13 Apr, 2024 @ 6:30pm 
playing modded and it worked! Thanks !!
OMGSplat  [author] 13 Apr, 2024 @ 10:37am 
Updated version for Smuffle to grab files from.

You could also use it if you're feeling impatient and don't want to wait the update.