RimWorld
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Medieval Overhaul
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Mod, 1.4, 1.5, 1.6
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122.329 MB
11 apr 2024 om 14:59
12 aug om 17:11
102 wijzigingsnotities (weergeven)

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Medieval Overhaul

Omschrijving
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.







Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Populaire discussies Alles weergeven (74)
517
1 uur geleden
BELANGRIJK: Bug Reports
ViralReaction
2
11 aug om 15:23
Help with texture issues around great oaks
Sacamano
2
11 aug om 1:44
How do I contact trade ships now?
R Tim
1.582 opmerkingen
toetruckthetrain 13 uur geleden 
compatibility patch for VCE?
gazza_m_bolton 16 uur geleden 
Very quick question/ possible bug. When using the outfit stands in Odyssey I've added the padded helmets to the stand and they are not matching the stands correctly. No error message.
Tal'Raziid 11 aug om 21:54 
@ViralReaction for clarity, MO has an internal WMBP patch, and doesnt need this external patch? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2823615794
UNINSTALL N00B 11 aug om 18:28 
I cant make temperature pylons or crystals even after i research it... how come?
ViralReaction  [auteur] 11 aug om 15:16 
It looks like ReGrowth removed WMBP after adding it in 1.5. I have a fix coming shortly for atleast that patching issue.
Tal'Raziid 11 aug om 12:33 
@Rhys thank you,!
猫毛到处是啊 11 aug om 12:10 
How to fix this:

Exception in JobDriver tick for pawn 令狐冲 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_4920011) A = Thing_DankPyon_RuinedSlabDoor1245819 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E7C4C802] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Rhys 11 aug om 10:21 
@Tal'Raziid - Use a drying rack, and one of the process options is to make straw.
Tal'Raziid 11 aug om 10:19 
Which research do i need to be able to turn Hay into Straw?
QOMRADEQUEER 11 aug om 9:41 
Wanted to report that the ReGrowth2 update is having an issue with MO, where if both are enabled, MO's Dark Forest no longer spawns. =<