Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Yep! I want this feature so badly too (been wanting it for a while now but I was thinking maybe it already exists but I didn't fiddle around with this tool that much). In my case I especially need it for the idle1_smg1 enemy animation where they are standing still and holding their weapons.
Since I mentioned the idle1_smg1 animation, they do react and look around differently even when ragdolls are nearby them and not just react to you only. It would be great if we could have a feature on whether to enable/disable them looking at you as well as a separate option for the ragdolls (and others like maybe the weapon props) if there is anything nearby them.
The No Collide World tool might be what you're looking for. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=114297900
I've never heard of that mod, but it depends on how it works. If it adds more animations to the model files themselves, like wOS animation extensions, then those animations should work with this addon. If it doesn't change the model files, and adds the animations through lua code in some way instead, then probably not.