Garry's Mod

Garry's Mod

2,348 vurderinger
Animated Props
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Movie
Filstørrelse:
Offentliggjort:
Opdateret:
365.716 KB
6. apr. 2024 kl. 9:58
18. okt. 2024 kl. 9:26
5 ændringsbemærkninger ( vis )

Abonner for at downloade
Animated Props

Beskrivelse
An addon that spawns animated characters and models, for use in screenshots, videos, scene builds, and more!

To get started, hold C to open the context menu, right click on a ragdoll or prop, and select "Convert to Animated Prop". This will open a control window with a list of animations to choose from, a pause button to freeze it in place, a seek bar to skip between frames, and lots of other options.


Features:
  • Loads of options to mess around with - play animations at any speed (even backwards!), set a key to turn an animation on and off, control how often it repeats, set custom start and end points (to play just part of an animation), change the size of the prop, edit pose parameters (like the direction a character is facing or moving), and more.

  • Animated props work just like normal props for building, and should be usable with every tool, from posers to constraints. Multiple collision types let any model act as a physics prop, or as an effect.

  • Remapping feature lets a prop play any other model's animations instead of its own - even between characters from completely different games, like the thumbnail of GMan doing the TF2 conga taunt.

  • Ragdollize button spawns a ragdoll in the same pose as the animated prop, letting you use any animation as the base for a ragdoll pose. With the Ragdoll Resizer addon installed, it can spawn posed ragdolls of any size. You can also set props to ragdollize on damage, like killing an NPC.

  • Has multiple animation layers for playing gestures, reloads, firing anims and such, with all the same options to choose from - you can pause a layer while the base animation keeps playing, make one fast but the other one slow, make a layer only play on a key press while the base animation always plays, and so on.

  • Built from the ground up to be compatible with all the features of the Advanced Bonemerge Tool - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations.

  • Every feature is 100% dupe and save compatible.


FAQ:
  • How do I make them hold weapons?
    You can attach weapons, hats, and other items by using addons like the Easy Bonemerge Tool or Advanced Bonemerge Tool.

  • The context menu won't let me click on certain models, what do I do?
    In case the context menu doesn't work, this addon also includes an Animated Props tool in the Construction category, which you can use to copy a model, spawn an animated prop with that model, or open a control window for a prop you've already spawned.

  • The ragdoll poses from Ragdollize keep turning out bad because the ragdolls don't have posable shoulders, is there a way to fix this?
    Try looking for a workshop addon with improved physics. For TF2 models, I like to use this one: Team Fortress 2 Improved Physics Ragdolls

  • Is there a way to show the size of their physics boxes? It's hard to tell once they're not in a reference pose any more.
    In the Drawing tab of the context menu, in the same place as the options to draw effect rings or physgun beams, there's an option to draw animated prop physics boxes.

  • Is this compatible with the old version of the addon? Some old glitchy behavior it had was part of my workflow!
    You can use both addons at the same time, but as long as this one is enabled, loading dupes and saves will convert old animated props to the new prop_animated entity, including the old pre-made TF2 stuff from the Entities menu (they'll attach extra parts with Advanced Bonemerge, and particles with Advanced Particle Controller)


Known Issues:
  • Remapping will automatically translate between the bone names of HL2, TF2, HL1, and default GMod character models, but other games and addons could potentially name them anything. If you find a (human/biped) character model that isn't matching bone names by default, then post a link to an addon with that model, and I'll check it out.

  • Lots of animated props using bone manips or remapping at the same time can cause FPS drops, though this can be improved by pausing them (this lets them fall asleep and stop recomputing bone positions)

  • Remapping and Advanced Bonemerge features aren't compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy the custom data tables these features use.

  • Gestures can have visual jittering at the ends of the animation sometimes - this seems to be a problem with either gmod's animation layer system, or the animations themselves, since this happens with any entity.


Github page: https://github.com/NO-LOAFING/AnimpropOverhaul
Populære diskussioner Vis alle (7)
30
21. feb. kl. 17:41
FASTGJORT: BUG REPORTS GO HERE
no loafing
3
5. jan. kl. 11:48
Issues With Pyro Taunt's animation
Oknr
16
13. dec. 2024 kl. 11:12
FASTGJORT: Post your screenshots!
no loafing
268 kommentarer
ReddBoar For 2 timer siden 
how do you transfer animations from one model to another?
gitbox 17. feb. kl. 6:21 
YO THATS MY SCREENSHOT ON THE 3RD PICTURE!!!
AwesomePig_05 11. feb. kl. 19:31 
Bless my soul, this is the essential mod for aspiring filmmakers who use Gmod.
snzh 7. feb. kl. 5:13 
can we have the animations follow each other?
Ⓙⓐⓒⓞⓑ 1. feb. kl. 4:13 
После подгрузок анимированные пропы пропадают у других игроков, у всех кроме хоста.
BattleCandle 29. jan. kl. 13:45 
How can I make heavy do his firing animation?
LunarDark 27. jan. kl. 0:47 
The new and improve version help me alot on my GMOD project thank you!:steamhappy:
Fish 22. jan. kl. 0:02 
ahh i see, thanks for clearing that up
no loafing  [ophavsmand] 21. jan. kl. 23:56 
@Fish
Those are gestures. they're meant to be layered over another animation, to add extra arm movements and such.
Fish 21. jan. kl. 23:40 
hey, this mod might be broken or maybe it's just me but half the animations for TF2 characters just make them lay in the floor, sometimes swinging their arms, i request you look into it