RimWorld

RimWorld

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Mod, 1.5
File Size
Posted
Updated
783.425 KB
6 Apr, 2024 @ 2:56am
13 May, 2024 @ 8:14am
12 Change Notes ( view )

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Description
Update 2024/5/7
Update for 1.5.4085

Update 2024/4/18
Now support jobs in Anomaly

2024/4/18 更新
已全面支持异象DLC

A mod makes your haulable animals be able to do skilled work.
Added two implants for every skill. The first one is an animal helper which adjusts the animal's corresponding skill level to 12. The second one is an advanced animal helper which adjusts skill level to 20. Both implants can be made at fabrication bench. Only up to 3 helpers can be implanted to an animal. They do skilled jobs only when the helper is implanted.
Also, animals have a higher success chance on doing taming and training jobs.
For other details, check FriendHelper
And check FriendReliable for drafting animals and equipping weapons. This mod also adds a scenario which asks you to complete the game using animals.

允许学会了搬运的动物进行更多复杂的工作。
为每类技能添加了两种植入物:动物助手以及高级动物助手。前者将动物对应的技能等级调整为12,后者调整为20。两种植入物均可以在精密装配台制作。每只动物最多允许安装三个类似的技能助手。
动物在进行驯兽工作时将有更高的成功率。

其他相关模组:
FriendHelper 前置mod功能见此
FriendReliable 允许征兆动物并装备武器,且添加了一个剧本,你将使用动物来通关
10 Comments
zxw163youxiang 23 Mar @ 12:32am 
猫猫可爱 快说谢谢猫猫
Glass Fruit 30 Jun, 2024 @ 6:11am 
Hello! First off love the series of mods!

I gave my animal pawn an advance cooking helper

but I seem to have encountered an issue with Medieval Overhaul.

Animal pawns don't seem to want to use any medieval overhaul workbenches.

The animal wont cook on a rustic cooking stove but would cook the same recipe on a vanilla fueled cooking stove.
拳鸡高手泰深 19 Apr, 2024 @ 2:21am 
猫尝了烹饪1小人做的饭后连夜给我做了四菜一汤
Shiv Stabbington 15 Apr, 2024 @ 8:47pm 
@HigashiDDD Excellent! Exactly what I was hoping was the case, it just wasn't completely clear to me from the mod description.
HigashiDDD  [author] 15 Apr, 2024 @ 8:02pm 
@Shiv Stabbington The animals don't have work settings like colonists and it would be complicated to make them have work settings. I want to keep animals different from colonists so I decided to make the implants. They do skilled jobs only when they have at least the basic implant and that's limited to up to 3 implants for each animal, so you can decide what kind of jobs to do for an animal by implanting specific helpers.
Shiv Stabbington 15 Apr, 2024 @ 7:45pm 
So to be clear - if an animal has NO implants, will it still do skilled work, just at a lower skill level? Or is the basic animal helper implant required for them to do skilled work at all?
HigashiDDD  [author] 14 Apr, 2024 @ 6:50pm 
@Bleeding Eyes Mcgee I will consider it. But currently I am focused on new DLC support and patching with other mods
Bleeding Eyes Mcgee 9 Apr, 2024 @ 7:19am 
Would it be possible to have animals level up their skills naturally, rather than through implants?
fgranillovaldez 8 Apr, 2024 @ 12:58pm 
el de arriba es gay
ThumbStick 6 Apr, 2024 @ 3:31am 
很有意思的mod