RimWorld

RimWorld

FriendWonderful
10 Comments
zxw163youxiang 23 Mar @ 12:32am 
猫猫可爱 快说谢谢猫猫
Glass Fruit 30 Jun, 2024 @ 6:11am 
Hello! First off love the series of mods!

I gave my animal pawn an advance cooking helper

but I seem to have encountered an issue with Medieval Overhaul.

Animal pawns don't seem to want to use any medieval overhaul workbenches.

The animal wont cook on a rustic cooking stove but would cook the same recipe on a vanilla fueled cooking stove.
拳鸡高手泰深 19 Apr, 2024 @ 2:21am 
猫尝了烹饪1小人做的饭后连夜给我做了四菜一汤
Shiv Stabbington 15 Apr, 2024 @ 8:47pm 
@HigashiDDD Excellent! Exactly what I was hoping was the case, it just wasn't completely clear to me from the mod description.
HigashiDDD  [author] 15 Apr, 2024 @ 8:02pm 
@Shiv Stabbington The animals don't have work settings like colonists and it would be complicated to make them have work settings. I want to keep animals different from colonists so I decided to make the implants. They do skilled jobs only when they have at least the basic implant and that's limited to up to 3 implants for each animal, so you can decide what kind of jobs to do for an animal by implanting specific helpers.
Shiv Stabbington 15 Apr, 2024 @ 7:45pm 
So to be clear - if an animal has NO implants, will it still do skilled work, just at a lower skill level? Or is the basic animal helper implant required for them to do skilled work at all?
HigashiDDD  [author] 14 Apr, 2024 @ 6:50pm 
@Bleeding Eyes Mcgee I will consider it. But currently I am focused on new DLC support and patching with other mods
Bleeding Eyes Mcgee 9 Apr, 2024 @ 7:19am 
Would it be possible to have animals level up their skills naturally, rather than through implants?
fgranillovaldez 8 Apr, 2024 @ 12:58pm 
el de arriba es gay
ThumbStick 6 Apr, 2024 @ 3:31am 
很有意思的mod