XCOM 2
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[WOTC]Scanning Sites Plus Glass
   
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16 Mar, 2024 @ 3:58am
3 May @ 10:45am
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[WOTC]Scanning Sites Plus Glass

In 2 collections by lordabizi
LordAbizi's War Of The Glass
34 items
War Of The Glass Collection
450 items
Description
Scanning Sites Plus Glass
Abstract
Introduces the author's config edits to the fantasitc "Scanning Sites Plus 2" of Mitzruti.


Overview
Scanning Sites Plus Two is a fantastic mod that offers more "relaxed" missions to get rewards out of scanning sites. However, the missions are still the usual missions, so they are affected by whatever difficulty modifiers are applied to the entire game. In this mod, identical copies of most mission types are created, and are assigned to the scanning sites. This allows greater control over the difficulty of these missions types.
Basically, scanning sites are divided into three categories: Easy, Moderate, and Hard. Easy missions are for four soldiers, and have around 7 enemies on them. Moderate missions are for six soldiers, and they have around 12-13 enemies. Hard missions are for eight soldiers, and have around 25 enemies on them. In general, missions that grant more "raw" material are considered "harder". The full division into categories can be found in Appendix A.
Another feature of this mod is that it makes the ADVENT Network Tower mission a mission that the player can play multiple times during the game, by making it one of the missions eligible for certain scanning sites.
The Chosen cannot appear on the Scanning Sites missions with this mod.


Configuration
In general, the reader should avoid touching the configs unless they know what they are doing.
XComEncounters: related to the enemy lists on the new missions.
XComGame: some of the configs to clone the mission types, into the Easy/Normal/Hard categories. Controls how many soldiers can go on each category.
XComGameData: Chosen banning configs, and stuff related to the extended timer sitrep which will be on the "hard" missions.
XComMissions: more config required to clone the mission types.
XComMissionSources: removes the original Scanning Sites Plus Two configs, and adds its own.
XComScanningSitesPlusTwo: removes the number of available scanning sites from 4 to 2. Removes some scanning sites that don't make sense with CI.
XComSchedules: Schedules on the new missions.



Compatibility
Scanning Sites related to stuff from Savage Items are also incorporated in this scheme, but since the author does not use it, it was impossible to test.


Required Mods
Obviously, Scanning Sites Plus Two.


Known Issues
In the author's experience, the ADVENT Network Tower mission requires finishing the turn one extra time after the mission objectives are cleared.




Acknowledgements
The author is of course greatful to Mitzruti for the Scanning Sites Plus Two mod this mod expands on.
The author is EXTREMELY grateful to ReshiKillim for the kismet for the new Network Tower mission. Her help has been invaluable in this work.
The author would also like to thank to h4ilst0rm and Stukov for useful discussions when creating this mod.
The author would like to thank the users of the MEME Discord Server for the continued emotional support.
Hamas is ISIS.
Popular Discussions View All (1)
0
16 Mar, 2024 @ 3:59am
PINNED: Appendix A: The partition into difficulty categories
lordabizi
25 Comments
ODST Kaneki 18 May @ 10:32pm 
I really appreciate the idea of this mod. I was happy to add more scanning sites but not so much with the added missions of equal difficulty to my other missions. Having them be a bit more easy to approach on top of being varied in their difficulty is a godsend for me.
jahsinha 7 May, 2024 @ 10:01pm 
Perfect.
lordabizi  [author] 7 May, 2024 @ 9:24am 
namely, DABFL can add enemies on top of that.
lordabizi  [author] 7 May, 2024 @ 9:24am 
The numbers written in the description is base line for the number of enemies. DABFL will modify those numbers.
jahsinha 6 May, 2024 @ 11:44pm 
Does that mean if I do neither *my* DABFL settings will override your enemy count (i.e it takes your number as the starting point and adds to it based on whatever percentages I've set in DABFL).? I'd actually rather that.
lordabizi  [author] 10 Apr, 2024 @ 9:32pm 
the mission sizes for my missions are constant. If the the enemy count balance for Rain's changes are handled via dabfl, then there are two options:
1. add exclusions to the missions from my mod in DABFL.
2. increase the squad size for the missions in my mod to whatever you may think is reasonable (presumably 6->8->10 from 4->6->8).
Kinsect 10 Apr, 2024 @ 3:31pm 
Say how well does this work with Rain's 8-man squad-size changes?
Profligate 30 Mar, 2024 @ 8:14am 
I wouldn't stress over it. I was just interested to see whether other users of Scanning Sites Plus used the missions to "distract" the Chosen like I did.
lordabizi  [author] 30 Mar, 2024 @ 8:09am 
it is not impossible that there's an easier solution than the one I'm suggesting; but that's the first that comes to mind.
In principle, I can add a feature to Mission Beneath Suspicion to add a "partial names" list, so that if a mission has this partial name then it'll be blacklisted. It's not too hard, but I don't know if I will do it.
Profligate 30 Mar, 2024 @ 7:43am 
I thought it might be less work if I created a new mission source i.e "MissionSource_SSPChosen" and assign the "hard" missions this new mission source. But then I found I would have to do more work like assign sitreps to this new mission source (I think) I'm really getting out of my depth here!

So I will try your suggestion and hope for the best