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Much appreciated. Also let me just say I do not cease to be amazed by how modifiable XCOM2 and its mods are. Truly amazing.
my understanding is that LWOTC applies an additional will penalty on extremely under-infiltrated missions, to deter certain cheese strats.
you can change SSPMissionMinDuration/SSPMissionMaxDuration in ScanningSitesPlusTwo.ini to give your team time to infil. the default values are low so the missions don't hang around for long in vanilla settings.
After completing a mission awarded from this Mod (Alien Alloys POI, spawned a Sabotage Transmitter Mission) it allowed for only a day and 10 hours of infiltration time.
Since I had a squad handy, I went for it and underinfiltrated it heavily. I completed the mission (took me 23 turns) but at the end - all my soldiers were Shaken (will reduced to 0 or maybe 10).
While they started fresh with full 40/40 will (some had lower stats, but all were at full before the mission).
Anyway this is intended behavior? Will should go down by 1 every 3 turns if I recall correctly, so 23 turns should drain maybe around 7-8 will but not 40!
Any ideas? Mod conflict maybe?
Also I set the game to start me with the Templars, but thanks to this mod I started in Asia with the Reapers.
My guess is it's related to how this mod initially sets itself up on the strategy layer. But idk anything about that stuff so who knows.