XCOM 2
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Scanning Sites Plus Two
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20.933 MB
12 Jul, 2023 @ 9:07pm
17 May @ 5:35am
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Scanning Sites Plus Two

Description
A remake of Grimy's Scanning Sites Plus.

Causes more POIs to spawn, and those POIs have a chance (default: always) to spawn a mission instead of just handing you the reward.
Has both global and per-POI config modifiers to scan duration and mission chance.

Config arrays for creating new reward missions, so you're not limited to the hardcoded list in the original.
Difficulty modifiers and Dark Event counter chances are configurable for each reward mission.

Custom Mission Sources associate every mission spawned this way to one of the resistance factions. additionally, they have a chance (default: always) to spawn with a sitrep. There is exclusion lists for each of the mission sources to block sitreps that you don't want to see on any of that type of mission.
I've added in XPack mission types, as well as some from a couple mods to the default config, so there's more variety there than if you were using the original. also, VIP-type rewards use VIP-type missions, none of that looting a box to get a scientist anymore.

With fatigue in WOTC, the exp changes in the original are unnecessary, so they're not present in this one.
However, you'll likely need a larger than normal barracks in order to keep up with the increased number of missions.

Re: Rekuirements:
the default configuration assumes that they are present. It's possible to alter the config so that they're unnecessary, but that would also mean diminishing the variety of POIs you can get.

Re: More Scanning Sites WOTC
Both mods listen to the same thing and spawn more POIs, but only one really functions at a time. It's better to just pick one instead of making them compete with each other.
69 Comments
BOT Shit at CS 6 hours ago 
Hi, I wanted to flag an issue with LWOTC compatibility. If one of the missions from this mod expires, the squad is lost in infiltration purgatory and cannot be recovered. I ran into this because the mission also doesn't pop up a must launch screen like the LWOTC missions do, so it'll just expire. I don't have a solution for this, but just wanted to bring it up, in case you want to look into it or as a warning for others trying to use this with LWOTC.
neur0n23 25 Aug @ 7:58am 
Wow thank you for your answer Mitzruti - I dove into the .ini you mentioned and see a lot of stuff, even commented with the mention of LWOTC - thats hella impressive. I am sure I will find a way to adjust the values to my liking.

Much appreciated. Also let me just say I do not cease to be amazed by how modifiable XCOM2 and its mods are. Truly amazing.
Mitzruti  [author] 24 Aug @ 1:00pm 
@neur0n23
my understanding is that LWOTC applies an additional will penalty on extremely under-infiltrated missions, to deter certain cheese strats.

you can change SSPMissionMinDuration/SSPMissionMaxDuration in ScanningSitesPlusTwo.ini to give your team time to infil. the default values are low so the missions don't hang around for long in vanilla settings.
neur0n23 24 Aug @ 12:37pm 
I am running a LWotC campaign.
After completing a mission awarded from this Mod (Alien Alloys POI, spawned a Sabotage Transmitter Mission) it allowed for only a day and 10 hours of infiltration time.
Since I had a squad handy, I went for it and underinfiltrated it heavily. I completed the mission (took me 23 turns) but at the end - all my soldiers were Shaken (will reduced to 0 or maybe 10).
While they started fresh with full 40/40 will (some had lower stats, but all were at full before the mission).

Anyway this is intended behavior? Will should go down by 1 every 3 turns if I recall correctly, so 23 turns should drain maybe around 7-8 will but not 40!
Any ideas? Mod conflict maybe?
♥♥♥ war arena 9 Aug @ 10:06pm 
it's a good mod idea but each time I go to one of the points of interest created by the mod, I have to hop back and forth around it twice to land and begin the mission. It wastes a bit of real-life time and it's kind of inconvenient that it doesn't just directly go to the mission.
Also I set the game to start me with the Templars, but thanks to this mod I started in Asia with the Reapers.
gunspy, day 7 5 Jul @ 1:26am 
Is there a way to stop the game from giving me Chosen Assault missions after scanning POIs in the config?
Anelorfin 10 Apr @ 5:05pm 
LWOTC is working fine. But don't let a mission expire while you are infiltrating a squad, if the mission gets cancelled, you will lose the squad.
Elster 22 Oct, 2024 @ 12:55pm 
This mod is spawning Repel the Chosen Assault missions after scanning POIs. I haven't configured it to do so. Why would this happen?
Captain Lost 11 Jul, 2024 @ 10:35am 
I'm going to leave my comment there, just for context, but I did more testing and it's not this mod causing that issue. It seems to happen whenever I start a new campaign without first resetting the xcom config folder. But resetting it means I get the regular world map, with or without this mod.
Captain Lost 11 Jul, 2024 @ 9:24am 
Normally, I have like 6+ raider faction bases scattered across the map, and I start in a random location around the world, and at a random resistance base. Using this mod, I get only the Marauder base, always start in Asia, and (so far) always at the Templar base; and it seems like that's the case in the screenshots above, too.

My guess is it's related to how this mod initially sets itself up on the strategy layer. But idk anything about that stuff so who knows.