Distant Worlds 2

Distant Worlds 2

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Refreshed Troop Symbols
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570.748 KB
13 Mar, 2024 @ 7:56am
1 May @ 12:00pm
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Refreshed Troop Symbols

In 1 collection by salemonz
Distant Worlds 2 Refreshed (DW2R) Mod Collection
21 items
Description
***Works with Atuuk/Wekkarus DLC***

The Refreshed Troop Symbols mod replaces the vanilla symbols in order to give greater distinction, visibility and immersion to DW2.

<<< AI TRIGGER WARNING >>> Mod author is a dirty human sellout that uses generative AI to create aspects of mod content.

/========== IMPORTANT NOTE ==========\
DW2 requires a full-game restart after downloading and enabling a mod. So be sure you exit out of the game after turning the mod on, then re-launch DW2.

Also, the game doesn't seem to make use of its own Clone Troops symbol. This is a problem with vanilla. When DW2 starts to use its asset, this mod's version of that asset will automatically kick in.

/========== CHANGE LOG ==========\
  • v1.2.0 -- 01 May 2025 -- Replaced infantry icon. Added subtle outlining/shadowing to help with in-game visibiliy
  • v1.1.0 -- 30 December 2024 -- Removed hexagon outlines, enlarged and added drop shadow for better visibility
  • v1.0.0 -- 13 March 2024 -- Initial Release

/========== COMPATIBILITY ==========\
This mod does not edit any .xmls. It only swaps out vanilla art assets for troop symbols and ship symbols.

XL users: No conflicts. Just load XL last.

/========== CONTENTS ==========\
The game uses NATO-inspired symbols for its troops. This is fine (I'm a veteran myself and am familiar with them), however I don't find them very compelling, personally. Especially for more-rare troop types like Chimera Troops vs Synthetic Troops...I can struggle to remember the differences between the vanilla symbols.

This mod attempts to put some iconography in place. There's a soldier silhouette for infantry, tank for armor, mech for titans, etc. I did use symbols from Stellaris as inspiration for some of these. These new troop symbols are more for immersion and my personal tastes.



Enjoy!


/========== HOW TO USE THIS MOD ==========\
  1. Subscribe to the mod here in steam workshop.
  2. Launch DW2.
  3. Within the game, In the Modifications menu, enable the mod.
  4. <<< IMPORTANT >>> You must EXIT and RESTART Distant Worlds 2 before the mod will work.
  5. After re-loading DW2, start a new game and enjoy!

/========== OTHER STUFF ==========\
Hey! I'm salemonz, the mod author.

The Distant Worlds 2 Refreshed mod series is my attempt to increase my skills with generative AI applications, 3D modeling and photo-editing programs.

I'm just a dad gamer who enjoys tinkering with his games. I hope these mods add to your enjoyment of DW2!
15 Comments
salemonz  [author] 6 Oct @ 7:31am 
@R_Romach_R -- I did already provide per-race army images for the XL mod, since that mod changes army game data files anyway.

I am considering it as a new mod as well...just not sure I want to have to constantly update game files with beta patches, etc.
salemonz  [author] 6 Oct @ 7:30am 
@R_Romach_R -- Yeah I loved that about DW1. For some reason the DW2 team uses the exact picture for all infantry types, even though they have separate image references in the game files. Seems like they intended to have separate infantry images per race, but just never got around to it.

It's one of many things I've been waiting for them to fix for 3.5 years :( Modders don't get much love from DW2.

A mod CAN be made to give each race separate images, but that mod would have to edit game files (most of my mods just replace vanilla art assets to keep things as compatible as possible). I've considered doing this (and am thinking about it again).

The problem with editing game files is, because of how DW2 treats mods, I can't just change the picture. If I want to change something, DW2 makes me include all stats, modifiers, abilities, references, records for troops of each race, even if I just wanted to change the picture.
R_Romach_R 4 Oct @ 3:33am 
Are there any probability, that you can make army icons like in DW1? I mean in DW1 every race had it's own icons for troops (different icons for different troop tipes)
salemonz  [author] 6 Sep @ 5:14pm 
@Aboszor -- that's fair. They are a bit of a different flare. I know the synth troops aren't in game yet. I'll take a look at the robot troops in game to see how they look. I did have an alternate robot troop icon I made for the XL mod. I'll see about changing that.
Aboszor 7 Aug @ 1:49am 
Great mod, so much easier to differentiate the troops this way! My only critique is that the robotic and synth troop symbols clash with overall style. They look way too detailed, compared to the other symbols.
salemonz  [author] 1 May @ 12:05pm 
Updated to v1.2.0 ... mainly to get rid of the AK-47-ish infantry icon :D
salemonz  [author] 4 Apr @ 11:51am 
Works fine with new DLC, no updates needed at this time. Still planning on tweaking some things, regardless :D
KFT 8 Mar @ 4:13am 
Great, the original symbol once made me think my game texture was lost
salemonz  [author] 10 Apr, 2024 @ 7:36pm 
@Iron Dice -- thanks friend! Some of the troop types aren't used by the game yet...maybe it'll be something the DW2 activates in the future. These symbols will be ready for when that day comes :D

@Metalium -- I think so too! I know some folks like the NATO-inspired symbols and that's fine, but I like these more :D
Iron Dice 10 Apr, 2024 @ 4:46pm 
Solid improvement. Thanks very much; excellent job on those.