MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

26 ratings
Revamped Machine Guns
   
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1.100 MB
9 Mar, 2024 @ 9:18am
1 Jun @ 9:30am
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Revamped Machine Guns

Description
You want projectile-based machine-guns? Well, this mod's got them! With the recent 1.5 overhaul of this mod, its primary feature is making all hit-scan based machine guns fire actual projectiles. While intended to be used with YARW, this mod can be compatible with YAW + YAWC so long as YARW is NOT installed (Must wait for YAW-addons patch).

[IMPORTANT INFORMATION]
All of the "Tracer MGs" were formerly in YARW but were removed and made into this separate mod. (This as a feature is no longer the main focus of this mod however)
This YARW Spreadsheet also includes the stats of these Projectile MGs. (out of date with 1.5)
This mod does not replace any existing weapons in vanilla or amongst other mods. Instead, it overhauls the firing behavior and emitter logic for hit-scan/RAY based machine guns to actually fire projectiles. All of the added "Tracer Machine Guns" that were the original main aspect of this mod still exist but are redundant and generally not needed anymore.


[DESCRIPTION]
This mod has been heavily overhauled with the 1.5 update as it now sets all machine guns to fire actual projectiles. This includes the vanilla MGs as well as any MG added via mods so long as it uses the base "WeaponEmitter_Trace". All the previous "Tracer MGs" still exist but are now by default disabled since they are no longer the main focus of this mod. There are also a few Mod Options to allow users to better tune the MGs in how they function.


Also, feel free to do whatever you want with the source files in the editor (some was derived from YAW so thank you again Czolee79 for uploading YAW's source files). If you wish to upload anything with them though, there's no need to ask about permissions so long as credit is given. If you need to reach out, the YAML discord will likely be the quickest way to reach me.


[REQUIREMENTS]
Make sure to reset your mod options for Revamped Machine Guns and to maintain its new load order of 423 if updating this mod. If downloading for the first time, this isn't a concern.
YAML-Technically might not be a requirement but this mod was built in mind to be used in conjunction with the Yet Another series of mods.
Either choose Yet Another Revamped Weapon or YAW + YAWC but NOT both. This is a requirement as the ammo assets are not included in this standalone mod. Otherwise, there should be no compatibility issues or requirements.
Until YAW-Addons gets a patch for Revamped Machine Guns, this mod will only work with Yet Another Revamped Weapon.

    Yet Another Revamped WeaponRevamped Machine GunsYetAnotherRevampedQuirksEquipmentYet Another Revamped Mech UpgradesTex's Cantina of Scum and VillainyClanBountyHunterRewards BattleTech - Beyond 3015 (DO NOT USE WITH YARW)Yet Another Obscure Weapon (DO NOT USE WITH YARW)
10 Comments
Krotos 24 Sep @ 5:06pm 
Would be nice to get an update. This and your other mods are completely broken with the Clan DLC.
Avlaen 19 Jun @ 7:18am 
im using it with YARW and its worknig, but i dont have the mod options showing up?
Urist McDood 7 May @ 11:44pm 
A bug report with the latest YARW. It looks like the MGs have stopped working and it was working fine the day before the YARW update. Entering a match in an Incubus with 4 T5 Machine guns, they start with the correct range but once I fire them once the range goes to zero and stays at zero. The projectiles don't deal damage unless I'm right against the target, at that point it's the trace-emitter doing damage. Oddly, the projectiles will destroy small rocks in the desert/rocky map but nothing else.
sethharpenger 23 Dec, 2024 @ 8:48pm 
so, i need a chart and an explanation. What happens if yaw and yawc are installed with yarw?
johnhummel99 21 Nov, 2024 @ 7:59am 
By broken I mean they are firing at 300 RPM while they should be at 3000
johnhummel99 21 Nov, 2024 @ 7:56am 
Hope you are still willing to work on this:

The MGarrays specifically the 5x arrays are broken
vanguardian1 10 Mar, 2024 @ 9:35pm 
Dayuuum, wouldn't even think of asking you to go through all that, but thank you for the reply still! o7
LittleTex2112  [author] 10 Mar, 2024 @ 4:18pm 
@vanguardian1 Unfortunately no, as Machine-guns base emitter type is a trace-emitter, the same as lasers. This means its not possible to overwrite and replace the original MGs with projectile based ones which use projectile emitters. If there is ever a solution found to get around this, then absolutely yes would I love to implement this, but its unlikely that'll ever be the case.

The closest that could be done to make "vanilla" MGs projectile based would be to replace them by preventing the actual vanilla MGs from spawning, and then go through every mech variant that has MGs in its default load-out and replace those with these projectile ones. This of course wouldn't really help with your particular case of cross-play with console. Also the amount of work would be massive as I would need to patch all mechs in the vanilla game, and then modded mechs for consistency sake.
vanguardian1 10 Mar, 2024 @ 3:55pm 
Any chance there will be a vanilla styled version of this? I quite often play with console players and I'd love to use this still. :)
GrungleFunkBunk 9 Mar, 2024 @ 11:08am 
Thanks for this, I really do like the ability of doing tick-damage from two clicks away. : )