Project Zomboid

Project Zomboid

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B42/41 Dragon Radar v2.6 - wishlist items notification
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3 Mar, 2024 @ 8:25am
10 Sep @ 7:23am
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B42/41 Dragon Radar v2.6 - wishlist items notification

In 2 collections by Reifel
Time-Saving Mods
46 items
made by Reifel
13 items
Description
item search finder helper, exploration tweaker (a bit exploration needed, need to move)
that is a balance between current exploration (without hint/help) (too hard and inefficient)
vs add item using admin item viewer (too easy, 0 exploration)
select items to find and be sound notified when found with map mark location

Your 👍 support makes a difference!
(on track with ur like for )


Supports
🎮❔controller
💾👍mid-save safe
❔SP+MP
🚧translated

TODO ROADMAP
community version, with suggestions from reddit post
DONE -item required (watch) and craftable (with radio) using electrical skill
check on craft icon on left, eletrical tab, dragon radar recipe
i have seen this before (big mark) (8m radius)

How to use
press ' single quote (can be changed on settings), to open item list, double click item to search,
keep moving and exploring until listen a mark map sound (passive), or double click and if found closest will be marked (active)
then press M to open map
it keeps a pencil on inventory in order to work, b42 need to zoom in max to show default mark
save global List button - saves current looking for items across game saves (including new ones)

global save location: %USERPROFILE%\Zomboid\Lua\DragonRadar.txt

Motivation
for those who dont know where to find specific items (usually begginers), or dont like to do exploration blindness.

you can toggle search for generator (false by default), and passive search multiple items (true by default),
that can help find/search sledgehammer, katana, how to use generator

tracking game mechanic that makes finding any items more efficient, compared to conventional methods.
How it works
TLDR: any item found will produce a map mark and sound.
when passive search is enabled double click item will include it in a list of "looking for items", double click again to remove it (will play a sound)
you can toggle list looking for items window and (view and remove) items from there
when untick passive search, looking for list is reseted
Colors
items found on passive search will be in blue, generator will be purple, active search show closest found in red

v2.6 - fps smooth optimization and dynamic processing
v2.5 - save and global list



Dev note
this was the 1st mod that i first want, and now after getting modding experience, i did it from scratch and that is better then my first mod modification (item searcher) to get close to my desire. now Dragon Radar fulfill all my needs that i was looking for, i dont like to do exploration blindness, i like to be objective following a path that will result in what i want. testing with few quick runs it feels quest-driven mod

for the old ones, RIP 01-2022 to 06-2022 pz-map interactive loot spots map
search tag: scavenge

uses my save load module

Workshop ID: 3172486046
Mod ID: Dragon-Radar
Mod ID: Dragon-Radar-Reddit
Popular Discussions View All (6)
2
23 Jun @ 6:51am
Bug report
Quilava
1
29 Jan @ 3:19pm
Remove item from the list if it's picked up
Marads~Yuuka
1
5 Apr, 2024 @ 11:02am
"clean map" issue
Voder
79 Comments
Bebop Cola 18 Sep @ 4:49pm 
OK, so after some additional playing and testing, I think I understand what's happening with the detections happening in the "wilderness" for me. After seeing some markings come back repeatedly in the same spot despite me clearing them off the map, I found that some correspond to basements and the like, where the things it was searching for were in the basement. A simple explanation that makes perfect sense in retrospect.

Only...some of these are truly in the wilderness with no underground areas to my knowledge. That is, unless they're implemented but not yet accessible or I simply haven't found the access point.
Bebop Cola 13 Sep @ 9:29pm 
Does this detect possible foraging finds as well? Occasionally I get small circles from the passive search in the middle of wilderness, or outside where nothing is actually there. No containers, nothing on the ground, but the radar made the mark as if something were.

Also, would it be possible to flag a zone or something where the mod doesn't make passive search marks? Otherwise it seems to repeatedly mark home base supply stashes where you've stored things every time you're nearby.
Reifel  [author] 10 Sep @ 4:56am 
v2.6 fps boost and smooth now
Reifel  [author] 8 Sep @ 3:13am 
thanks! i will make the adjustments
Afyrmo 8 Sep @ 1:07am 
@Reifel, I wanted to let you know about a couple of changes in the recent update for your Dragon Radar mod.
The id in mods\Dragon-Radar\42\mod.info was changed from "id=3172486046/Dragon-Radar" to "id=Dragon-Radar". This might cause some players to lose the mod from their load order, and they may need to re-enable it in their save games.
The "require" entry in mods\Dragon-Radar-reddit\42\mod.info still points to "3172486046/Dragon-Radar". Since the main mod's ID has changed, the "Dragon-Radar-Reddit" submod can't be enabled because it can't find its dependency.
Thanks for your hard work on the mod!
Reifel  [author] 7 Sep @ 2:44pm 
looking for list is now persistent per game save, and fixes in all moddata saves issues
Reifel  [author] 7 Sep @ 10:13am 
i fixed the b42, it requires to have a pencil in inventory to work, i patch with @Tito fix too

on b42 the small need to zoom in max to be able to see
Tito 7 Sep @ 1:31am 
If you can hear the sound but the small marker doesn’t appear on the map, try changing the line in DR_MapMarker.lua from
textureSymbol:setScale(ISMap.SCALE * /10)
to
textureSymbol:setScale(ISMap.SCALE * 0.2)
— that should fix it.
Reifel  [author] 31 Aug @ 6:58pm 
i just post a new mod, you can share your best run stats on a leaderboard

Global Survivor Leaderboard
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3559812758
Bebop Cola 24 Aug @ 4:14pm 
@OngirRats I believe I'm seeing the same thing, but they appear to show up if you set the default custom map mark symbol size to maximum.

The problem I'm seeing is that it seems to continuously add the map marks every single time it detects something multiple times, layering the marks on top of each other. Clearing the marks requires deleting the "same" mark multiple times. Ideally it would not mark the map if a mark for the thing detected already exists.