Mindustry

Mindustry

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Tank Canyon
   
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Tags: map, survival
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20 Feb, 2024 @ 10:46am
27 Feb, 2024 @ 8:37am
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Tank Canyon

Description
Be warned! There are a lot of tanks!

Difficulty ramps up significantly at waves 100 and 200. Wave 300 is the final wave.

The tanks will first have to get through three junk walls that are lightly defended by a rogue faction. This will buy you some time, but not very much. The rogue faction won't produce units to attack you, but it will defend itself with what defenses it has left.

You will have to explore and conquer to survive!

Erekir Note: If you wish to play with only Erekir tech, be sure to change the enemy team to Crux (Red Team)! Selecting Erekir sets the Enemy Team to Malis (Purple) automatically, which is the AI faction on this map. This causes the tank base to explode and all the tanks to be confused and not move until the walls are destroyed. Changing the enemy faction to Crux will set everything right again!
2 Comments
Red Dwarf  [author] 27 Feb, 2024 @ 8:48am 
@wheresDaMuffin Hey thanks! Your issue is actually an easy one to fix when customizing rules. Just be sure to set the enemy team to Crux (Red Team) if you change to Erekir tech only. The reason for this is when you select Erekir only, it also evidently changes the enemy team to Malis (Purple) which is the AI faction on this map... which causes the tank base to explode and the tanks will have nowhere to go since they can't attack themselves!

Also since Erekir can't craft its own graphite, I added some extra spawns for graphite mining so that you won't be choked out due to this limitation.

I also repaired some of the belts for the purple AI, hopefully I got them all. We'll just blame it on bad AI programming and building practices.
wheresDaMuffin 27 Feb, 2024 @ 6:06am 
Beautiful map! I found some bugs: If tech is set to Erekir, the whole tank base doesn't spawn and waves don't leave the spawn point. Would love if this was fixed, I only know how to play Erekir. Also some belts in the upper left base need bridges over conduits.