RimWorld

RimWorld

170 ratings
Culture Category (DEVELOPMENT CEASED)
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
583.672 KB
12 Feb, 2024 @ 7:16am
11 Jun @ 4:46pm
9 Change Notes ( view )
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Culture Category (DEVELOPMENT CEASED)

In 2 collections by ferny
The Progression Modpack | Ferny (1.4)
643 items
The Progression Modpack | (1.5)
913 items
Description
What does this do?
Renames Ideology category to "Culture" and moves a bunch of relevant stuff in there.

Mod Support
- Everything in my modpack
- Dark Ages : Crypts and Tombs (Moves everything)
- Animal Sarcophagus (Moves everything)
- Alpha Memes (Moves practically everything)
- Vanilla Ideology Expanded - Memes & Structures (Moves practically everything)
- Vanilla Factions Expanded: Vikings (Rune stone)
- Vanilla Factions Expanded: Empire (Steeles)
- Vanilla Factions Expanded: Mechanoids (Indoctrination pod)
- Mass Graves (mass graves)
- Memorial Cross (memorial cross)
- Wider Marriage Spot (merges normal marriage spot into the dropdown, renames the normal marraige spot to (2x1) and moves all the new ones)
- Use Drag-Sorting to move anything else I didn't include.

Compatibility
Should work well with most stuff

Credits
Thank you Matsay for some XML contributions.



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24 Comments
ferny  [author] 7 Sep @ 6:16am 
This mod has ceased development and has been replaced by this. Feel free to fork the mod!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3563882422
tanyfilina 31 Aug @ 10:22am 
What from the Core is in there? I would put some floor things there, like ideology slabs.
Rohzdear 13 Jun @ 5:29pm 
I'm also using 'Clean Categories: Spots'. Shouldn't the Meditation Spot be on the Culture Category? It's stuck on Zone Category as the currently only Spot in there.
ferny  [author] 11 Jun @ 4:46pm 
v9 - updated to 1.6
Tenchi 5 Apr @ 3:02pm 
Personally I've made a "death" category because I usually don't include coffins or graves in my temples and the decorations don't really overlap.
ferny  [author] 1 Feb @ 3:10am 
v8 - added walltomb from DA Crypts
ferny  [author] 25 Jan @ 4:44pm 
@FacuPlay525 No worries my friend:)
FacuPlay525 25 Jan @ 3:52pm 
Well it looks like all the problem was me thinking that the big throne was the Reliquary, well i can still use the "I aint builiding that" mod to solve this, this comments will be here forever because of my dumb ass goldfish memory lol, thanks for the quick responses Ferny :steamthumbsup:
ferny  [author] 25 Jan @ 3:47pm 
@FacuPlay525 For me those buildings are still in the culture category. Maybe it's another mod affecting this. Thanks for the kind words.
FacuPlay525 25 Jan @ 3:43pm 
sorry for the long comment, i really love your mods btw:steamhappy: