安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
The only AI left on the map if all the variables are disabled are the 2 start A10 planes which are required for the camera intro to work, with only 2 AI, this should not be impacting performance at all! The current system that is being used is similar to Alive, AI is only spawned when players get within a certain distance of their spawn points, then they are despawned as players leave the area. Make sure you disable the background AI as well (under Ambient, this will disable most of the other aircraft and boats moving around). The background smoke and tracer fire you sometimes see shouldn't tax systems too much but there are a few of them dotted around the map.
Its been months since I actually last touched the mission, but I intend to go back to it once the next Arma 3 expansion is released and I can program a new race for the new Tanoa map hopefully, during which time I'll take another look at the AI and see what I can do.
Thank you again!