Space Engineers

Space Engineers

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Consolidation Firearms
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Type: Mod
Mod category: Modpack, Other
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244.098 MB
26. jan. 2024 kl. 6.49
15. feb. kl. 11.23
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Consolidation Firearms

Beskrivelse
Consolidation Firearms - time to take the matters in your own hands




Shortly before the war between Consolidation and Aenum Republic, the newly formed Consolidation company Forsberg & Heth began production of its own line of handguns, fulfilling an order from the Consolidation Council. Utilizing his previous work on accelerators, Lucas Forsberg was able to quickly establish production of the Ophois series pistol and Andraste rifles, which were soon adopted as part of the Consolidation's rearmament campaign. This was followed by the DMR Perun and SMG Erra, which Vladimir Heth was behind the development of

Shortly after the outbreak of war, Consolidation Defense Forces head - Tibus Korsakov - ordered the development of heavier weapons capable of defeating combat vehicles and being used in dynamic defense lines. During the first year of the war, while OPC troops were fighting in the Border Worlds and holding the defenses, a classified laboratory deep in the Far Frontier began experimenting with miniature plasma cells, whose larger brothers were at this point being used in the plasma turrets on OPC ships. The high secrecy of the project limited the logistics of resources to the lonely planet, so work on the project was slow and F&H decided to start a more affordable production of a rocket launcher alongside it

Toward the end of the warfare in Consolidation's space and the shift of theater to the Neutral Territories and the Aenum Republic's zone of influence, F&H produced the Astarte - a portable plasma launcher that was soon adopted and used to assault Aenum space stations and planetary fortifications.

Consolidation warfare helped F&H win huge contracts that sponsored extensive R&D on various weapons. Because of this, F&H was able to create weapons that became widely popular among the Consolidation's allies








Kinetic Pistol from Forsberg and Heth, Ophois is widely used by both Consolidation's Defense Fleet and police forces
Max distance: 300 meters
Ammo: 5.39x13 magazine (17 rounds)
Fire rate: 60 rounds per minute




Kinetic SMG from Forsberg and Heth, Erra is used by police forces and heavily popular outside of OPC in private security sector
Max distance: 300 meters
Ammo: 5.39x13 magazine (40 rounds)
Fire rate: 900 rounds per minute




Kinetic burst-fire rifle created by Forsberg and Heth, Andraste is the main weapon used by Consolidation Defense Fleet and Consolidation Marine Corps and used since the beggining of Aenum-Consolidation war.
Max distance: 800 meters
Ammo: 6.13x46 magazine (30 rounds)
Fire rate: 600 rounds per minute




Kinetic Designated Marksman Rifle from Forsberg and Heth, Perun is serving it's purpose in Special Forces and Marine Corps, as the most precise weapon
Max distance: 1250 meters
Ammo: 7.65x75 magazine (13 rounds)
Fire rate: 90 rounds per minute




Kirrum, the missile launcher created by Forsberg and Heth is used primarly by Consolidation Marine Corps as an effective anti-tank weapon
Max distance: 3000 meters
Ammo: S0 missiles (x1 pack versions)
Fire rate: 20 missiles per minute




Astarte were created by Forsberg and Heth in collaboration with CET as the more mobile and compact version of TER102
Max distance: 2000 meters
Ammo: Plasma cannon cell (5 charges)
Fire rate: 30 charges per minute




Based on WeaponCore framework
You can find non-WeaponCore version in Consolidation Rearmament at the link below
Support Scope Framework

Check the full collection of Consolidation's mods



Testing, balance and promotional materials were created by Foltast, you can see his other works here
The art design, models, sound and visual effects were created by Dercaixr, whose workshop you can check here


Reupload requires the consent of authors. Reupload as a part of private mods ["unlisted"] is allowed as long as you leave credits and links. All rights reserved.

Wanna make mod more suitable to you? Tune it as you want with WeaponCore settings[github.com] and ModAdjusterV2

Known issues:

1. Can't move, can't shoot - if you are playing using controllers, then you should use "vanilla" version (Consolidation Rearmament) of the mod, as WeaponCore does not support controllers. If you can't move forward (and only forward) the save reload should help with that

2. Don't see blueprints in production section - if you are playing with Industrial Overhaul - weapons could be found in "Tools" section of modded production blocks. Other production-altering mods are not currently supported


Supported languages:
English
If you want to help us with translation in different languages, please tell us about it at our Discord server (link below)!

[discord.gg] [www.patreon.com]
141 kommentarer
Foltast  [skaper] 14. feb. kl. 14.39 
ksenev25 can you send a game log with crash on our discord server?
ksenev25 14. feb. kl. 13.55 
The update is broken. After the update, I can't create a new world with this mod and old saves won't load.
Aquila27 13. feb. kl. 15.54 
that was my conclusion too... I did not want to get rid of WC but giving how much I end up using firearms I might try without it, if it fix the problem
Foltast  [skaper] 13. feb. kl. 8.01 
I tested the mod in new world (only Firearms + WC) and have this issue. But I found that the same problem is happening with other weapon mods (without Firearms) so I think the problem on the WeaponCore side. I'll contact the developers about it and we'll see what can be done

Fix for weapon naming will be published very soon with new patch, that also will bring some balance tweaks.
Aquila27 13. feb. kl. 3.03 
I do have that reloading problem in SP, with other hand held weapons mod too. but the most annoying problem is the zoom, once I get zoomed in it wont go away, even when getting inside a grid seat im still in zoom mod. I does that with other weapon mod too, I google for a while and did not find any fix that work for me, except restarting the game but its obviously not very efficient, at that point I should just be playing withtout gun mods. Im thinking I must be doind something wrong, I tryed changing the mod load order and deleting scope framework but the same happen. Im playing with weapons core, my next step would be to try to get rid of that but its an important mod in my collection. though Id ask around here see if anyone have had the same issue and found where the problem is.
Foltast  [skaper] 9. feb. kl. 12.08 
Commander Brisk is the problem with reloading happening on the server or in private (offline) world?
Foltast  [skaper] 8. feb. kl. 14.42 
We'll check it, thanks for notifying
Lells 4. feb. kl. 6.07 
I'm also having an issue with the gun running out of ammunition despite not firing it. If I log out of the game with a fully loaded weapon, and log back in (player still alive), then the gun is now empty. I can't speak to if it does damage or not yet, as I've been lucky enough not to have enemies after me yet, and I have friendly fire turned off. This is on a dedicated multiplayer server, if any other info would be helpful, please let me know.
Commander Brisk 13. nov. 2024 kl. 17.35 
ive seen to have the issue of the guns needing to reload almost every time i select them which can waste mags and also they all seem to have name issues haing like OPC_(weapon name)_display name
Voda 29. okt. 2024 kl. 23.18 
Guns cannot interfere with target dummies, means dummies didn't take any damage from those guns