Space Engineers

Space Engineers

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Consolidation Firearms
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Type: Mod
Mod category: Modpack, Other
File Size
Posted
Updated
244.083 MB
26 Jan @ 6:49am
15 Oct @ 2:31pm
8 Change Notes ( view )

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Consolidation Firearms

Description
Consolidation Firearms - time to take the matters in your own hands




Shortly before the war between Consolidation and Aenum Republic, the newly formed Consolidation company Forsberg & Heth began production of its own line of handguns, fulfilling an order from the Consolidation Council. Utilizing his previous work on accelerators, Lucas Forsberg was able to quickly establish production of the Ophois series pistol and Andraste rifles, which were soon adopted as part of the Consolidation's rearmament campaign. This was followed by the DMR Perun and SMG Erra, which Vladimir Heth was behind the development of

Shortly after the outbreak of war, Consolidation Defense Forces head - Tibus Korsakov - ordered the development of heavier weapons capable of defeating combat vehicles and being used in dynamic defense lines. During the first year of the war, while OPC troops were fighting in the Border Worlds and holding the defenses, a classified laboratory deep in the Far Frontier began experimenting with miniature plasma cells, whose larger brothers were at this point being used in the plasma turrets on OPC ships. The high secrecy of the project limited the logistics of resources to the lonely planet, so work on the project was slow and F&H decided to start a more affordable production of a rocket launcher alongside it

Toward the end of the warfare in Consolidation's space and the shift of theater to the Neutral Territories and the Aenum Republic's zone of influence, F&H produced the Astarte - a portable plasma launcher that was soon adopted and used to assault Aenum space stations and planetary fortifications.

Consolidation warfare helped F&H win huge contracts that sponsored extensive R&D on various weapons. Because of this, F&H was able to create weapons that became widely popular among the Consolidation's allies








Kinetic Pistol from Forsberg and Heth, Ophois is widely used by both Consolidation's Defense Fleet and police forces
Max distance: 300 meters
Ammo: 5.39x13 magazine (17 rounds)
Fire rate: 60 rounds per minute




Kinetic SMG from Forsberg and Heth, Erra is used by police forces and heavily popular outside of OPC in private security sector
Max distance: 300 meters
Ammo: 5.39x13 magazine (40 rounds)
Fire rate: 900 rounds per minute




Kinetic burst-fire rifle created by Forsberg and Heth, Andraste is the main weapon used by Consolidation Defense Fleet and Consolidation Marine Corps and used since the beggining of Aenum-Consolidation war.
Max distance: 800 meters
Ammo: 6.13x46 magazine (30 rounds)
Fire rate: 600 rounds per minute




Kinetic Designated Marksman Rifle from Forsberg and Heth, Perun is serving it's purpose in Special Forces and Marine Corps, as the most precise weapon
Max distance: 1250 meters
Ammo: 7.65x75 magazine (13 rounds)
Fire rate: 90 rounds per minute




Kirrum, the missile launcher created by Forsberg and Heth is used primarly by Consolidation Marine Corps as an effective anti-tank weapon
Max distance: 3000 meters
Ammo: S0 missiles (x1 pack versions)
Fire rate: 20 missiles per minute




Astarte were created by Forsberg and Heth in collaboration with CET as the more mobile and compact version of TER102
Max distance: 2000 meters
Ammo: Plasma cannon cell (5 charges)
Fire rate: 30 charges per minute




Based on WeaponCore framework
You can find non-WeaponCore version in Consolidation Rearmament at the link below
Support Scope Framework

Check the full collection of Consolidation's mods



Testing, balance and promotional materials were created by Foltast, you can see his other works here
The art design, models, sound and visual effects were created by Dercaixr, whose workshop you can check here


Reupload requires the consent of authors. Reupload as a part of private mods ["unlisted"] is allowed as long as you leave credits and links. All rights reserved.

Wanna make mod more suitable to you? Tune it as you want with WeaponCore settings[github.com] and ModAdjusterV2

Known issues:

1. Can't move, can't shoot - if you are playing using controllers, then you should use "vanilla" version (Consolidation Rearmament) of the mod, as WeaponCore does not support controllers. If you can't move forward (and only forward) the save reload should help with that

2. Don't see blueprints in production section - if you are playing with Industrial Overhaul - weapons could be found in "Tools" section of modded production blocks. Other production-altering mods are not currently supported


Supported languages:
English
If you want to help us with translation in different languages, please tell us about it at our Discord server (link below)!

[discord.gg] [www.patreon.com]
133 Comments
Commander Brisk 13 Nov @ 5:35pm 
ive seen to have the issue of the guns needing to reload almost every time i select them which can waste mags and also they all seem to have name issues haing like OPC_(weapon name)_display name
Voda 29 Oct @ 11:18pm 
Guns cannot interfere with target dummies, means dummies didn't take any damage from those guns
[82DK] wyomingwolf 28 Oct @ 5:09pm 
say that now, but if the bots ever get their hands on these you might be asking for a nerf lol
Airplane ;) 22 Oct @ 11:07pm 
hey the pistol's base firerate is unusably bad. should be at least double to triple that what it is.
[82DK] wyomingwolf 22 Oct @ 7:04pm 
awesome and apologies if I sound needy. Want to give enemy bots a "fighting" chance against me :D
Foltast  [author] 21 Oct @ 9:20am 
Rohen can you send us a copy of log files (including WC logs) via our Discord server?
[82DK] wyomingwolf, hmm, it should work, I'll check what could go wrong
[82DK] wyomingwolf 20 Oct @ 7:04pm 
So I noticed the mod has AIEnabled support yet the bots still never spawn with them. Talked with JTurp and he mentioned this:

"That depends on how they are configured
Are they WC?
If yes, they need to have specific tags set to be usable (NPCSafe tags); if no, then they need to be subtypes of the current vanilla weapon types - pistol / rifle / launcher"

Is this a mod creator thing or can we alter these files? I have no knowledge of this so I am unsure where to look
Rohen 19 Oct @ 2:38am 
Sigh, as I already wrote, all weapons can be produced, fired, disasembled, reloaded, they even have animation, but... they deal NO damage at all (except Kirrum). Also, they do live mafrk in the place of hit (bullet hole), but they do not leve any mark/animation on the point of inpact, so it looks like they are firng dumies and not bullets.

I tried everything, but no result at all. Mods; WeaponCore, this one and colorful icon.
Dercaixr  [author] 6 Oct @ 1:00pm 
not sure what is a tool switcher
eaglegundam 6 Oct @ 12:26pm 
are there possible issues with tool switcher?