Dwarf Fortress

Dwarf Fortress

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Content Descriptors: General Mature Content
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5.726 MB
23 Jan, 2024 @ 6:03am
18 Mar @ 7:34am
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Blood Money Cartel

Description
@@@This is mainly an adventure mode update, with some fortress numbers/graphics tweaking@@@


***"Blinded by The Light" begins playing*******
<==Welcome=to=Blood=Money=Cartel==LEGENDARY=HIGHS===~

And that was it.....it was over....Jack had won.....they were all hooked.............
every last one, couldn't get enough of that sweet..... sweet..... medicine.....that sweet taste of sugar on thier lips.

It wasn't enough though, it's never enough....Jack needed more, more death, more carnage, more dwarf bucks,.....more drugs....more ....P.....O.......W.....E......R.........

Jack desperate, looked to the g.....o........d.......s........ for answers. Secret answers to questions he'd never thought to ask poured into him. They shared with him the true nature of addiction......... and through this knowledge a new way to enslave............not just their bodys ..........but their souls as well.


Buckle up!!! this is gonna be a rough adventure. Crafting and refining of addictive and powerful adventure mode concoctions that might just make you loose your mind. Cocaine, methamphetimines, opiates, weed and Lsd can give you an edge or bring you to complete ruin.


##crafting drugs
Plant is most stable, Store loose powders in containers or they will be destroyed by the elements. Once you refine into powder your adventurer should not move again or do an action that causes time to pass, until you finish refinement and or have all powders back inside of containers.

Size dilutes the bigger your adventurer is the more drugs you'll need to consume to get effects.
####tolls of drug use
As you use drugs carry weight and other things are changed, if your carry weight goes into the negatives you have used too much, and need to rest or retire briefly to reset.

Carry weight also can be used to roughly gage how powerful you are more carry weight=muscle=more power

The knowledge of the true nature of addiction can be found scattered through out the lands, by acquiring this knowledge you may stack abilities that may or may not help you on your travels.

Some times "drug hallucinations" that you summon are hostile towards you, you can still mount and ride them if your quick but you will run the risk of being dismounted mid flight.

You can hear Jack murmuring something about goblin eggs being the key to everything, whatever that means.

Will you know when to ask how high....is too high? Will you come to after blacking out on a cocaine bender, in a room full of mangled goblin bodys. Will you slam back to back speed balls and then rip someone limb from limb with your bare hands....

Will you get so high you are swallowed by a soul-crushing existential crisis. Will you have a freak out tripping bear balls neck deep in a night creatures cave. Will you end up in dwarven rehab or die like a rock star? Find out in this installment of Dwarf Fortress:BMC:Legendary Highs

##fortress mode
5 Craft-able soaps each color coded for quick identification, Infused Soaps!, act like regular soap plus theres a chance upon use that the entire bar is used for a "critical" bath leaving the user "feeling" like a new person!!!! healing some or all wounds!


The Drug system has been tweaked a good bit, hallucinations(physical representations of your forts "drug addiction" and pyscosis level) now have a finite life time and will dissapear unless you allow hallucinations to breed!, giving you time to detox your fort and clean out unwanted hallucinations over time. They are still just as destructive if you are unfortunate enough to summon a swarm of them.

Hallucinations occasionally spit molten gold this is to simulate the damage that drugs do to the body, evident in a creatures description with various melted limbs,fats and other damages that it causes.
Example:Urist's upper arm is dented, head is dented or missing fat denotes heavy daily or intravenous drug use.

New hallucination variants with "war" in the name express psycosis related to combat and PTSD related issues made worse by drug abuse!! The horrors of war scar all but the most steadfast dwarves!


Cannabis products make creatures who don't need to eat or drink very hungry and very thirsty :D, hmmm but how do you get a creature who doesn't eat or drink to consume cannabis......


LSD overhaul: the old effects of LSD were a little overpowering so its effects have been dialed down and in, giveing way to a little more functionality and a fair amount of risk and it's not gonna clog the fort with millions of animals in the late game.
After a creature consumes lsd the creatures age will often times change, I consider this a type of brain damage ;).

Dropping Lucy has one of three outcomes
1.Good trip that ends with food animal appearing,and the mind and body healed.
2.Bad trip that ends as above, with animal person appearing.
3.Mental break resulting in suicide.

If you see odd event log messages about wagons being scuttled or anything relating to a drowning fish.....that creature.....sadly..... committed suicide....an unfortunate and dark reality present in the BMC universe.... ;(
Be very careful who you let consume lsd, in any form, as one use can be potentially fatal.


remember folks......drugs are bad ...Mkay..

13 Comments
Taxicab Messiah 13 Mar @ 4:55pm 
Hell yeah. Can't wait to see where this goes!
Aradar  [author] 12 Mar @ 7:12am 
The legend of cocaine Jack will continue :steamthumbsup:
Taxicab Messiah 11 Mar @ 10:55am 
Will we see an update this year?
Aradar  [author] 18 Nov, 2024 @ 4:43pm 
Sorry this update breaks saves :steamsad:
Aradar  [author] 22 Sep, 2024 @ 5:28am 
Updated to 51.01 The party Rages on, Save often!
Aradar  [author] 21 Apr, 2024 @ 11:50am 
Since adventure mode came out and I'm playing with retiring forts more I've noticed some insanely odd behavior retiring cartel forts they have unliving in their creature tags for reasons and it causes bizarre things to happen when you retire fort an then unretire..... Good luck out there !!! Save often and expect some !!fun!! when you retire a cartel fort
Aradar  [author] 18 Apr, 2024 @ 9:29am 
Currently if you're playing the beta adventure mode with this mod using the LSD drink item or anything that transforms the players body there's a chance that the game will crash save before consuming this item!!! In adventure mode
Aradar  [author] 17 Apr, 2024 @ 11:35am 
Playing the beta out for adventure now some of the stuff acts a little weird and adventure mode so good luck it's going to take me awhile to figure out how to tune it into adventure mode
Aradar  [author] 16 Apr, 2024 @ 12:25pm 
And if anyone wants to know how to turn kilns into party temples or how to make waterfall machine party palaces LOL drop a line here
Aradar  [author] 16 Apr, 2024 @ 10:56am 
a side note depending on the world you generate and the temperature ranges that a world has things may or may not act appropriately as a general rule i like to play this on temperate-ish worlds and or areas. if you play in a very hot world or a very hot area on a map expect some odd things to occur.