Total War: WARHAMMER III

Total War: WARHAMMER III

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Slayers' Journey's End 25% Health
   
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Tags: mod
File Size
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75.506 KB
17 Jan, 2024 @ 10:22pm
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Slayers' Journey's End 25% Health

Description
What does it do

This mod changes the Ability "Journey's End", that Ungrim gives to Slayers in his army from 75% to a 25% health threshold. The ability makes it so that entities cannot die if a unit has more then 25% hp.

Version and Compatibility

This mod was tested for version: [4.1]

But as this mod only changes a few value only of the Journey's End ability it should work in future versions without an update too.

As for Compatibility this should have no issues as long as the mod doesn't change this ability. Any other changes to Slayers should not be effected.
With custom units and Characters, they should also work with this as long as they are classified as a Slayer Unit.

Known Problems

There is an issue with how the death defiance ability is written on CA's side. Both Slayers as well as Grimgors Da' Immortalz suffer from this issue. When an entity in the unit is knocked down by e.g. an attack of a monster or Lord the entity will be frozen. It shows in the command card as a casualty, but the entity is not actually dead. It will be stuck and not do anything for the rest of the battle, but as long as you don't take real casualties the unit will be at full strength after the battle and it will not show as a death in the post battle screen.
This is unfortunately something we cant fix as modders as of now. It looks like this is something CA has to fix.

Github[github.com]

My other mods

Enjoy the mod!

Khazukan Kazakit-ha!
12 Comments
CeboDeMacho 3 May, 2024 @ 10:27pm 
Can this be added to Malakai's campaign? Thank you!
SarmatII 22 Apr, 2024 @ 4:29am 
Thanks for the mod. A small request, could you make Slayers have baseline Journey's End of 75%?

Then make Ungrim buff it to 50%?

25% is really OP, since about 1/2 of the entities in the unit stay in the back while the ones at front are fighting melee, meaning they really don't die unless surrounded.

A 75% baseline for Slayers for all factions will make them much more useful for everyone, and Ungrim buffing it to 50% makes them very good units with his army.
Bnuy 17 Apr, 2024 @ 11:55am 
I'm not sure how annoying this would be but I'd like an option for 50% bc 25% might be a bit too strong, still haven't tested it maybe it'll play nice anyway
forever alone 6 Mar, 2024 @ 1:45pm 
ty
TheBadAussie 1 Feb, 2024 @ 10:36am 
No worries
LoneWanderer  [author] 31 Jan, 2024 @ 11:39pm 
Okay weird, I have never seen this. I am not at home at the moment but will be again next week. I will investigate then and see if I can reproduce it.
TheBadAussie 31 Jan, 2024 @ 5:01pm 
Did some digging it seems to be just this mod by itself. No idea why, tried both TWW3 Mod Manager and CA launcher with just this by itself. Screenshots are to show you what it's doing and validated game files because why not. I'm at a loss as to why, thoughts?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3151431119
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3151431109
TheBadAussie 31 Jan, 2024 @ 4:35pm 
Thanks for the reply. :D My mod list is extensive, I'll dive deeper and let you know.
LoneWanderer  [author] 31 Jan, 2024 @ 11:30am 
Are you sure it is caused by this mod and not any other? I have played with SFO and this mod in the latest patch and it seemed fine for me.
TheBadAussie 31 Jan, 2024 @ 9:24am 
Heyo, just tried this mod with SFO but it seems to break nearly all spell and ability names across all races in the UI both in battle and campaign map. Any idea what's causing that or if this can be fixed?