American Truck Simulator

American Truck Simulator

716 ratings
Realistic Train Lengths
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Type: AI Traffic
File Size
Posted
Updated
18.169 MB
17 Jan, 2024 @ 4:22am
30 Oct @ 3:03am
26 Change Notes ( view )

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Realistic Train Lengths

Description
This mod aims to bring a bit more immersion/realism to the game via making the trains realistic lengths according to each locomotive/railroad. this is NOT just a "Longer Trains Mod," not every train in the US is miles long, and as such you will see shorter trains too. Changes are as follows:

AC44 - Max. 60 cars, min. around 30
SD40-2 - Max. of around 30, Min. 1 car
P42 - Max 11, Min. 4 cars
MP36PH - 3 cars for New Mexico Railrunner, 4 for Utah Frontrunner
LOD updates for all Light rail, passenger/freightcars, and all locomotives.

Freight train types are as follows:

SD40-2:
5 short mixed freights
2 long mixed freights
2 gravel trains
2 different wood trains
2 different lumber trains
1 Short autorack
1 Gondola train
1 Gas local train

AC44:
2 long mixed freights
1 extra long mixed freight
1 Coal train
1 Grain Train
1 Tank Train
1 gravel train
1 autorack train

This mod also includes multiple new container & railcar liveries. Changes are as followed:

Gravel hopper: Red, Blue, Yellow, Green
Grain hopper: Red, Green
Boxcar: Blue, Green
Tank car: White
Wellcar: Red

Container Liveries include:

Walbert Blue (Replaces American Lines)
AMM (Replaces bushnell)
INTRAX (Replaces Namiq)
Cargo National (Replaces Oakland Port)
Posted (Now orange/black instead of white)
Krapea (from GTA 5, Replaces Railexport)
EliMax (replaces Sell Goods)
PDX freight (Replaces sunshine crops)
Chemso, Charged and Walbert remain unchanged.

One thing to note. As much as real life Freight trains pulled by AC44s typically end up being 100 cars, I have limited them to 50 cars as stated. This is for 2 reasons;
1. The game is scaled down heavily and therefore 100 car-long trains look out of place.
2. the game starts to spawn trains out of thin air when above 50 cars, thus the limit is in-place to prevent this.

WARNING: Trains in the City of Olympia and The boeing Plant at everett will block crossings. I dont know why this mod affects the boeing trains as they are not in the normal config file. A work around is forcing the game to reload traffic. Open up the dev console, type "G_traffic 0" and then "G_Traffic 1" after traffic despawns. Its not Ideal I know, but there is nothing I can do to fix this. So for now I'd stay out of Olympia and Everett's boeing plant.

This mod is designed to work with drive safelys' sound fixes mod. While it is not required, trains may be silent if you do not have it installed. therefore it is a required item.
--THIS MOD MUST BE PLACED ABOVE SOUND FIXES IN LOAD ORDER--

Special thanks to:
-Drive safely, for helping me fix this mod
-Jerry521, for notifying me of bugs and being a beta tester
-All the others on the forums who helped fix this
-Limp bizkit, for keeping me sane while I develop this

Recommended mods:
Sound Fixes by drive safely - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=830663438&searchtext=Sound+fixes
BFSN & Railcar liveries by me (Discontinued for now, all of this is bundled within this mod) - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3141406477
Vanilla Style train lengths by me - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3170347445
325 Comments
Femboy Enthusiast  [author] 30 Oct @ 2:43am 
@Gl00ria - interesting. This mod modifies files that traffic density mods use, which happen to be a big feature in my mod. So the most I can do is see if the traffic-rules-spawn file needs updating again, which it probably does. Outside of that, I fear theres probably not a lot I can do. Maybe Ill look into creating a version of this mod without these files so people can use traffic density mods at some point
Gl00ria 30 Oct @ 2:14am 
@Micheal the online gamer, can confirm. it crashes with cip's & un.nahbar's traffic mods.

i had to deep dive into my +600 mods in order to figure out the crash reason. I also created a completely new profile to test it one by one.

crash log:
00:00:58.014 : <ERROR> d:\buildbot\slaves\win_slave\final_build_ats_156_windows_bin_steam_x64\build\prism\eurotrucks\game\traffic\traffic.cpp(277): ?init@traffic_u@prism@@QEAAXXZ: [traffic] No traffic lane types defined!
Femboy Enthusiast  [author] 28 Oct @ 11:34pm 
@DocHolidayOLE - They have good stuff for sure, but not really my gig personally :)
DocHolidayOLE 28 Oct @ 7:34pm 
Limp Bizkit.....??? Try some AC/DC bro
Femboy Enthusiast  [author] 24 Oct @ 10:06pm 
That tells me you likely have conflicting mods then, if its working for Raffi. I cant think of what else would be the issue
Raffi_M 24 Oct @ 6:00am 
@Micheal the online gamer:

I use the GMC combo with several other map mods included by myself and I have not encountered any crashes or problems so far ...
Femboy Enthusiast  [author] 23 Oct @ 10:18pm 
@Micheal the online gamer - oh yeah no I don't use map mods, and those aren't supported. Entirely a "use at your own risk" scenario. Too many exist for me to dare support them all, sorry. What I can tell you is map mods often have their own DEF files for trains, so you'd probably wanna go into the map mod's files and edit those, basically making your own little custom version. I did this for PM Canada a while back, though I don't use that anymore.
Micheal the online gamer 23 Oct @ 6:16pm 
try it in a map combo and then tell me it works
example use the gmc map combo called the americas extra
Femboy Enthusiast  [author] 23 Oct @ 4:45pm 
@Micheal the online gamer - "placing it above real traffic density makes it crash" yeah theres your issue, did you... not look at the *first* image in the lineup?

also check that you dont have conflicting mods or anything. The mod is working fine for me
Micheal the online gamer 23 Oct @ 1:02pm 
i dont recommand this mod as it just does not work and placing it above the real traffic density ats by cip it just crashes