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I gave up when I saw that the arrival method was an enum XD
Do you mind if I copy LFM_ScenPart_PlayerArrivesShuttle over to my mod and change it up to my needs?
Sadly I can't just make it an optional mod interaction since I want to use a custom shuttleDef.
Also starting your scenario sometimes throws errors when the pawns get created (not always, but a lot of the times):
"MechFormfeederImplant has null Part. It should be set before PostAdd."
"LFM_ProcessBoosterImplant has null Part. It should be set before PostAdd."