Total War: WARHAMMER III

Total War: WARHAMMER III

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Victory Conditions Overhaul
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overhaul
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142.448 MB
15 jan, 2024 @ 9:17
7 okt @ 8:24
40 ändringsnotiser ( visa )

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Victory Conditions Overhaul

Beskrivning


This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 85/99 (85%)
Roadmap:
  • Tides of Torment: Aislinn, Sayl, Dechala, The Masque, Wulfrik
  • Sand & Snow: Malekith, Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok
  • The Rest: Tiktaq'to, Kroq-Gar, Sigvald, Kholek, Lokhir, Teclis
  • Revisiting some of the oldest routes

Latest Patch (03 OCT 2025):
6.0.1 - Hotfix
  • New placeholder victory conditions for all remaining playable factions
  • Chainsword reward added to Valkia, Skarbrand, Skulltaker and Arbaal
  • Restored Immortal Empires victory cinematics for Changeling, Mother Ostankya and Jade Dragon

Known Issue: Default Chaos Dwarf victory rewards



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix/it's crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it. Also, if you use overhaul mods that change nearly all aspects of the game the chances of you having issues with this mod including achievements/quests, etc. not working is extremely high.
There's a bug! ("The quest didn't trigger, the dilemma didn't pop up, etc") One of the mods you are running has caused a script break. That's why this has happened to you. Read my guide above or come Discord if you want me to help you. I'm not helping you in Steam comments section.
When I start campaign there is text all over the screen preventing me from doing anything / I see quests that start with <dummy>? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.




Special thanks to the Da Modding Den, cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions, users that have supported the development economically, reported bugs and suggestions. You keep this alive.

Support Wolfy
If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
1 627 kommentarer
Salv 16 okt @ 21:32 
@oh Oh_Man[TFE], sounds good!

@sarumanthecursed, drycha can confederate and be confederated by durthu (IIRC), who is not as extreme as her and will coexist with the the elves. She can also ally and trade other races through diplomacy. The idea that she will destroy all non-spirits and humanoids is already not true in game. The game already bends and contradicts the 'official' lore in many many places from what i've heard so this QoL change is far better than sticking to that hard line thinking
Oh_Man[TFE]  [skapare] 16 okt @ 20:44 
Didn't realise that. I will code a custom confederation mission to proc when she reaches, say, level 10?
sarumanthecursed 16 okt @ 20:42 
I would not say drycha is trying to “help all the spirits” she will destroy any spirits who are not as fanatically devoted to destroying all non-spirits and humanoids.
Salv 16 okt @ 17:29 
for drycha, one of her conditions revolves around helping out the spirits of shanlin faction. Yet drycha has no way to confederate them but you must control their forest to build the monument meaning you must attack them or hope someone else takes the tree. That is a strange oversight from GW considering drycha is trying to help all the spirits
GhostDragonz2000 16 okt @ 11:13 
Hi, I was just wondering if the RoC cinematics could be added to IE, I thinking in a separate mod. Don't know if off hand the VCO objectives or quest battles would make sense, but I think at least having some sort of cinematic closure would be nice to have in IE, maybe with their RoC final battle quest battle. It probably isn't easy or anything, but maybe with both the cinematics and quest battles already in the game it could help? I know at least Elspeth already has both of hers with this mod, but I was just wondering for the other cinematics?
[BRE] Tancred / Homer 15 okt @ 11:24 
which LL has strongest modifiers from victory conditions?
LIBIDO20000131 14 okt @ 19:37 
can it be for mixu?
COREEENAVIRUS 14 okt @ 11:39 
I agree with @DeezRobotNuts. After looking at the placeholders they don't really do anything
DeezRobotNuts 14 okt @ 11:23 
I think the placeholder objectives for the remaining factions are worse than the vanilla objectives, at least from looking at Kroq-gar and Kholek, who actually had alright short victory objectives, and Kroq-gar even had a pretty nice long victory one.

I would actually ask if those could be reverted till they get their proper objectives one day.
Mushroomancer 14 okt @ 7:47 
@Nakavian That's so strange, I played with that mod before and it never gave me issues. Very strange.