Total War: WARHAMMER III

Total War: WARHAMMER III

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Victory Conditions Overhaul
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overhaul
Tunnisteet: mod
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142.552 MB
15.1.2024 klo 9.17
18.10. klo 11.03
41 muutosilmoitusta ( näytä )

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Victory Conditions Overhaul

Kuvaus


This mod adds custom victory objectives and rewards for each faction in the game. This mod is still under construction and does not yet support every faction in the game. Click here to see which factions are supported.

Factions Currently Supported: 85/99 (85%)
Roadmap:
  • Tides of Torment: Aislinn, Sayl, Dechala, The Masque, Wulfrik
  • Sand & Snow: Malekith, Settra, Khalida, Khatep
  • The Hunt for Amanar: Luthor Harkon, Count Noctilus
  • The Contest of Claws: Rakarth, Gor-Rok
  • The Rest: Tiktaq'to, Kroq-Gar, Sigvald, Kholek, Lokhir, Teclis
  • Revisiting some of the oldest routes

Latest Patch (19 OCT 2025):
6.1 - Ashes to Ashes, Dust to Dust
  • Vanilla Chaos Dwarfs rewards restored
  • Chaos Dwarfs can now search for the Blood of Hashut by completing routes
  • Champions of Chaos can now walk the Path to Zanbaijin by completing routes

Click here for a detailed breakdown of this patch.



ROUTES: Victory Conditions Overhaul introduces a major rework of the default victory conditions. It rejects the classic idea of short and long campaigns and proposes a new concept based on completing routes. A route is a campaign all on its own, tailored for each faction, and completing it will be enough to trigger victory and receive the victory achievement.

All factions have three routes to choose from, each with unique objectives and rewards. They are usually designed to be short to mid length campaigns of around 50-70 turns. After victory, you can choose to pursue another route, or work on all three simultaneously as you expand your empire.

REWARDS: Completion of a route unlocks flavourful rewards which are thematic to the route's objectives. These can range from unlocking legendary heroes like Grimgor Ironbound, slave to Astragoth, to custom items stolen from the bodies of your foes, to modest stat buffs or even dilemmas and quest battles which provide more narrative and rewards to choose from.

MULTIPLAYER: Play with friends either in head-to-head or co-op campaigns. This mod also supports both Realms of Chaos and Immortal Empires and does not interfere with the main Realms of Chaos objective.

STEAM GUIDE: Click here to see a list of all the supported factions and their objectives and rewards.



LEGENDARY LORE: If you prefer campaigns with an even stronger emphasis on narrative please consider the Legendary Lore mod, which generates text popups for various actions undertaken by the player such as defeating Legendary Lords and capturing significant settlements.

WARHAMMER 2 CINEMATICS: If you want the Warhammer 2 cinematics to trigger with your VCO campaigns please check out this mod.

QUEST BATTLES: VCO has brand new and returning quest battles to pursue. There are three categories of quest battles:
  • Cut Content Quest Battles - These quest battles were made by Creative Assembly for the Vortex campaign in game 2. I restored them as climatic final battles for certain routes.
  • Quest Battles For Old DLCs - The earliest DLCs did not feature the grand finale quest battles we have come to expect today. So I gave them QBs to bring them up to the same level as later DLCs.
  • Miscellaneous Quest Battles - Just some random quest battles I've been thinking up and putting into the game.
See all quest battles here.



Can I enable this mod in the middle of my campaign? No. Victory conditions are set in stone on turn 1.
I can't see the latest update/fix/it's crashing? You are not running the latest version of the mod. Delete the mod pack file (victory_conditions_overhaul.pack) in this directory: C:\Program Files (x86)\Steam\steamapps\workshop which will force Steam to download the latest version.
Can I still unlock achievements with this mod? Yes, the achievement will trigger upon completion of at least one route.
Is this mod compatible with [insert mod here]? Almost always yes, but read this important information on script breaking which WILL block you from achieving victory/quests/dilemmas if you don't look out for it.
Can I use VCO for my custom faction/s? Yes. Click here to learn how.

There's a bug! ("The quest didn't trigger, the dilemma didn't pop up, etc") One of the mods you are running has caused a script break. That's why this has happened to you. Read my guide above or come Discord if you want me to help you. I'm not helping you in Steam comments section.
When I start campaign there is text all over the screen preventing me from doing anything / I see quests that start with <dummy>? You are using a mod incompatible with VCO.
Does this mod work in multiplayer campaigns? Yes.




Special thanks to the Da Modding Den, cybvep for being a friend and for contributing with amazing and fresh ideas for new victory conditions, users that have supported the development economically, reported bugs and suggestions. You keep this alive.

Support Wolfy
If you have a GitHub account, I also appreciate likes over there. Stars help me show off a better portfolio, which is useful as I work as a Software Engineer. More useful than you would think! Here is the whole list: https://github.com/topics/wolfy-mods

Finally, if you want to support economically my job, feel free to donate via Patreon[www.patreon.com] or PayPal[paypal.me]. I use that money to buy DLCs, so at the end of the day it is reinvested into modding.

[discord.gg][paypal.me][www.patreon.com]
1 644 kommenttia
Mr Moogle 25.10. klo 22.20 
@TheforbiddenCornBread not even faction is supported... Literally the first thing it says at the top my dude
TheForbiddenCornBread 25.10. klo 22.15 
Did you really need to permanently slap VCO on EVERY single legendary lord portrait when booting up a new game... I think we get it.
Kriega1 25.10. klo 8.31 
@Krakenous, you'll have to make a submod or just not use the mod when playing those factions
Krakenous 25.10. klo 6.37 
Not sure why, but this seems to overriding some custom race VC that use the NONE VCO system, for example,crustation nations VC vanish when using this mod with it. Not sure why it would delete them but I guess it must be something to do with this mod removing the old vanilla VC makeup.
rapero109 23.10. klo 12.30 
confirmado es por la ultima actualizacion de mixu
Delythful 23.10. klo 7.52 
@Boodjer : same here, maybe it's related to Mixu's Unlocker latest update ?
Boodjer 23.10. klo 0.25 
Having an issue loading in where there's no victory conditions present at all. Loaded into Elspeth, which is the one I actually want to play, then tried Karl Franz to see if it was isolated, and same issue. Anyone come across this and know a fix?
nsgallup 20.10. klo 1.35 
God tier mod. Can't imagine playing without it now, to the point where I have no interest in playing factions that aren't yet supported.
Nebnii 19.10. klo 19.17 
Hey man i really appreciate the detailed patch notes, you are one of the few and golden from doing it
TheOneBearded 19.10. klo 9.23 
Damn. This comes out right after I finish my Drazhoath campaign. Awesome to see the Drill stuff in IE.