Warlock 2: the Exiled

Warlock 2: the Exiled

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Tags: Faction, fae, nature
File Size
Posted
Updated
51.361 KB
13 Sep, 2014 @ 1:35pm
24 Sep, 2014 @ 2:04pm
5 Change Notes ( view )

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Fae

In 1 collection by K'senia
K'Senias Faction Collection
3 items
Description
Version 1.1 - Update

Adds a new faction and Great Mage to the game. Nelyna, the Fairy Queen, has decided to take back her shattered world and rouses nature to bring it all back under her dominion.

- New Great Mage Nelyna
- New playable race - Forest Fae (nature/animals)
- new units and buildings to fit the theme.

- New Legendary Hero (Nelyna, the Fae Queen)

Update 1.1 -
Few adjustments in balance mostly.
+ rookery as starting building for capital
+ replaced some of the buildings like banks/tax collector with nature equivalents to keep with theme.
+ learned some xml editing for changing some of the looks of the buildings to be more appropriate.

To do:
- learn how to add in the unit sounds for the custom units.
- figure out how to make unique city names for the faction.
28 Comments
tolaburke 6 Sep, 2019 @ 7:10am 
An interesting bunch. Almost all of your cities will end up more general in the name of specialisation. Sounds weird?

All cities want Fae Groves, for extra pop growth.
Food specialist cities want the Feeding Dens for +6 Food. So they'll field Old Wolves.
Bear Trainers give 10% Gold, Food and Mana, so you'd want that if you're going after those.
Chucky Tosser 17 Nov, 2015 @ 1:11pm 
just saw that this mod was not for the naga mod - would that be the cause of our error?
Chucky Tosser 17 Nov, 2015 @ 12:49pm 
Getting = Array <18, -1, itemsize=8>: overflow 19 of 18 in my mp game with all expansions and this one along with a few others, usually kicks in when you meet an AI or trade a spell, any help? I'm not sure on how to investigate the errors in a file somewhere or whatnot. tyvm.
Pat 22 Jan, 2015 @ 2:23pm 
Could you buff the faction a bit?
Epic The Incandescent 5 Dec, 2014 @ 6:25pm 
Oh and I forgot to add that it can be a mssive hamstring when you lose the ability to create certain elementals if you stray too far down a gods path, found that a tad bit irksome.
Epic The Incandescent 5 Dec, 2014 @ 6:24pm 
I am gussing this mod is the same as the "adept" mod that adds all your other races in one mod. I love the elementalist so fuckin much, though their units are a tad on the weak side. Fae felt meh to me, lack luster str, forest are not my prefered land type so meh. I have not used demons yet nor nords, though I have seen them here and there.
K'senia  [author] 5 Dec, 2014 @ 7:18am 
This is not for Naga DLC. I made this prior to it.
Epic The Incandescent 4 Dec, 2014 @ 10:37am 
this for naga dlc or no? I dont have it yet sadly
LacunaePhage 30 Oct, 2014 @ 5:27am 
Great idea! Subscribed!
Rei'No Otoko 27 Sep, 2014 @ 3:14pm 
What was going on was the First Great Wiz test I'd just saved the witch and he attacked the land again and even though the buildings in the Capitol were still there they were some what buried, but all my cities stopped having units avialible, for the Mod, after that happend or around that time, I'm not sure if that is it or its just when I found it had taken place