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报告翻译问题
removing them is advisable since that will prevent the c_hands' part of the upper arms to stretch thanks to the removed unused weight paints and it makes the c_hands look better when using certain weapons with custom viewmodels.
after removing the leftover weight paints, you need to weight paint anything that's missed from the upper arms. that way, that would solve the other problem i reported on the c_hands' upper arms which would happen if those weren't weight painted in.
i really wish i realized this sooner but it was actually that simple! i hope all of this helps you out and anyone who might stumble upon these thoughts of mine!
also, do you mind if i could add you? it's something i want to share and add from all of previous comments i made without flooding comments here.
[list]
[*]ValveBiped.Bip01_Pelvis
[*]ValveBiped.Bip01_L_Thigh
[*]ValveBiped.Bip01_R_Thigh
[*]ValveBiped.Bip01_Spine
[*]ValveBiped.Bip01_Spine1
[*]ValveBiped.Bip01_Spine2
[*]ValveBiped.Bip01_Head1
[*]hair
[*]sidehair_L
[*]sidehair_L.001
[*]sidehair_L.002
[/list]
other than that, there's an unrelated bug on chalo's c_hands as well, parts of their upper arm seems to stretch to a certain direction, could be a weight painting issue from what i've seen but it may be an easy fix.
it's noticable if you bonemerge a viewmodel weapon with this, best seen if you bonemerge (using easy bonemerge tool) their c_hands with HL2 or CSS c_hands on the gmod folder in the spawnmenu
hopefully this might help along with the tips i've mentioned a month ago!