Garry's Mod

Garry's Mod

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Chalo - Playermodel
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素材类型: 插件
插件类型: 模型
插件标签: 漫画
文件大小
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更新日期
36.394 MB
1 月 2 日 上午 5:45
2 月 20 日 上午 5:39
3 项改动说明 ( 查看 )

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Chalo - Playermodel

描述
This is my first time tying a model, if you like it please leave a review

Features:
- Playermodels & Ragdolls
- Face Posing!
- Viewmodel Arms (c_hands)!
- Eye blinking!

Original model author : @mofuaki_
Upload & tie the skeleton: Tirami

Thanks @That cat from Oured Help fix some problems with (c_hand)
20 条留言
UM3ER 10 月 4 日 下午 5:14 
we need more :3
Cubi! 2 月 20 日 下午 10:33 
WOO!! Pawsome.
Tirami  [作者] 2 月 8 日 下午 9:01 
@That cat from Oured Of course.:steamthumbsup:
miranuwi 2 月 8 日 下午 3:33 
this is the mod of all time.
That cat from Oured 2 月 8 日 上午 6:27 
i finally realized the problem of the c_hands. it really was caused by leftover weight paints on the upper arms, caused by the weight paints of the clavicles and other bones i've mentioned before.

removing them is advisable since that will prevent the c_hands' part of the upper arms to stretch thanks to the removed unused weight paints and it makes the c_hands look better when using certain weapons with custom viewmodels.

after removing the leftover weight paints, you need to weight paint anything that's missed from the upper arms. that way, that would solve the other problem i reported on the c_hands' upper arms which would happen if those weren't weight painted in.

i really wish i realized this sooner but it was actually that simple! i hope all of this helps you out and anyone who might stumble upon these thoughts of mine!

also, do you mind if i could add you? it's something i want to share and add from all of previous comments i made without flooding comments here.
That cat from Oured 2 月 5 日 上午 2:40 
you're welcome. not only that, it kind of also helped me note on what to do if i ever want to make a playermodel, ragdoll or sometime alike sometime. i'm glad to share what i could find, see and tell others about it
Tirami  [作者] 2 月 4 日 下午 11:31 
But thank you for taking the time to study this model, if I ever want to modify the model I will try, thank you!
Tirami  [作者] 2 月 4 日 下午 11:31 
I probably won't update this, it's something I made on a whim, some other people's mods create problems that I can't solve, and it requires a lot of understanding of the meaning of the English language, my English is very poor, this is a model I made on yt in a way that I understand it.
That cat from Oured 2 月 4 日 上午 2:46 
had to split that comment into two due to how long it is, i really apologize about it but that's all my thoughts for that
That cat from Oured 2 月 4 日 上午 2:45 
these are the bones that should be removed to begin with, having them around causes problems but i'm not so sure if it might work or anything but you could try to see if it does:


[list]
[*]ValveBiped.Bip01_Pelvis
[*]ValveBiped.Bip01_L_Thigh
[*]ValveBiped.Bip01_R_Thigh
[*]ValveBiped.Bip01_Spine
[*]ValveBiped.Bip01_Spine1
[*]ValveBiped.Bip01_Spine2
[*]ValveBiped.Bip01_Head1
[*]hair
[*]sidehair_L
[*]sidehair_L.001
[*]sidehair_L.002
[/list]

other than that, there's an unrelated bug on chalo's c_hands as well, parts of their upper arm seems to stretch to a certain direction, could be a weight painting issue from what i've seen but it may be an easy fix.
it's noticable if you bonemerge a viewmodel weapon with this, best seen if you bonemerge (using easy bonemerge tool) their c_hands with HL2 or CSS c_hands on the gmod folder in the spawnmenu

hopefully this might help along with the tips i've mentioned a month ago!