Barotrauma

Barotrauma

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Schneekätzchen - Vanilla
   
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2.565 MB
27 Dec, 2023 @ 2:09pm
26 Jan, 2024 @ 5:25pm
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Schneekätzchen - Vanilla

Description
There are three versions of this submarine
This is the unmodded Vanilla version of the ship
for if you don't want any unnecessary mods, or just want less reading or clutter. It is very similar to the modded version but with any secrets, quests or modded items taken out.

If the want an experience with added content
such as new items and creatures related to the built in "quest" system tied to the ship's terminal then you can find it here: Schneekätzchen

If you feel that this ship is a tad too strong
there is a nerfed "budget" version of this ship, with any unorthodox features removed for a more typical Barotrauma experience: Schneekätzchen - Budget

The Schnee Company is proud to call you the new owner of your very own Schneekätzchen M-39 luxury cruise vessel. We trust you will find it to your satisfaction or your money back NO REFUNDS. We hope you'll make use of all the wonderful amenities your ship has to offer. Some features are as follows:

Notable Features
  • Helpful Terminal which will give you information on all of these features in game.
  • Ammo Elevators that allow the transfer of ammo between floors, from engineering to the gunnery compartment above.
  • Artifact Hold to store and mitigate the harmful effects of alien artifacts.
  • A Bar to relax, unwind and reminisce during downtime.
  • Battery Arrays for an emergency burst of power in case of reactor troubles, activated from the navigation terminal located in the helm.
  • Brig to throw unruly prisoners into, only able to be opened by the ship's captain or security officers.
  • Cameras to spectate the brig in case of prison-breaks, reactor and junction rooms in case of fires, and two external spotlights to look out above and below the ship. To use the camera, click on the "camera" monitor on the right side of the navigation terminal. Left click to swap between cameras, and flip the switch located below the camera monitor to swap between interior and exterior cameras.
  • Cargo Hold with plenty of shelves for any item transport missions
  • Crew Quarters complete with functional bunk beds and storage in the dormitories.
  • Emergency Ballast Draining activated by a lever above each ballast tank to empty the ballast until the lever is pulled again.
  • Fabricators, Deconstructors, Med-Fab and Research Station this ship has multiple fabricators and deconstructors to help with long wait times or waiting for crewmates to craft.
  • Fire Fighting Flooding activated when smoke is detected and a lever is pulled in the ship's helm. Once either the smoke is gone or the lever is no longer pulled, the affected room will cease flooding and drain like normal.
  • Navigation HUD that displays some helpful information on the ship's nav terminal, including reactor status, fuel, potential, battery array status, and your current velocity.
  • Zero-Gravity Garden to keep your crops from splattering on the ground and causing a mess. Does not prevent inertia from flinging items into walls in the case of sudden acceleration or deceleration.

Weaponry

The ship comes with five weapon hardpoints that you can swap. By default the ship comes with:
  • 2 Chain Guns located on the top left and bottom right of the ship as well as
  • 1 Standard Hardpoint for a gun to be purchased on the front of the ship
  • 1 Rail Gun on the top right of the ship as well as
  • 1 Large Hardpoint on the bottom left of the ship
  • 1 Depth Charge Launcher with two loaders. The launcher is located on the bottom of the ship directly below the helm and bottom airlock, and it can be activated via a button in the gunnery compartment next to the loaders or from the navigation terminal.
General Stats
  • Tier 3 Scout - 46000 mk
  • 74x20m
  • 19 km/h horizontal speed / 15 km/h vertical speed
  • 56 Crate shelf space
  • Recommended crew size: 8 - 15

Please leave any feedback, questions or suggestions and let me know if you encounter any bugs or problems.
I spent quite a long time on this sub. It's a little goofy but it was a labor of love dedicated to my girlfriend, and I hope you'll have as much fun playing with it as I did making it. Thumbnail art by my girlfriend.

13 Comments
Igiwar 29 Dec, 2023 @ 3:16pm 
Thanks for the response
Violet 🐕  [author] 29 Dec, 2023 @ 9:15am 
I very much appreciate your early feedback though and helping me make the ship better. I had been going back and forth on these things for a while. I think I might have focused too much on making it "balanced" at the expensive of quality-of-life. :GardenLove:
-I can and will fix the battery chargers, I think I used wrecked ones for decoration and forgot wrecked ones can't charge.
-The ammo elevators are basically platforms covered by a non-solid floor to block light bleeding between floors. For the loaders to work they can't be obstructed. They don't work through solid floors/walls, however I just found a solution in my testing. Now you can stand on them, they won't get in the way or prevent the ammo elevator from working, however the water will still flow through the floor to the flow below like before. The one downside of the ammo-elevators is there's no way to keep the room watertight. The ship should have good drainage though anyway.
Violet 🐕  [author] 29 Dec, 2023 @ 9:15am 
-I didn't link fabricators because I heard somewhere it had some problems and didn't work properly. I was hesitant, but I think I'll bite the bullet and add the linked fabricators because I do think it would be a lot more convenient.
-The airlock pumps used to be twice as strong but I thought they might be OP. I was worried people would dismiss the ship as being overpowered and not want to use it so I made it a tad underpowered in some areas instead, hoping it would give people something to work towards and purchase the shipyard upgrades. I do think, with how big my airlocks are relative to most vanilla ships, it wouldn't be too overpowered to increase the drain rate so I'll probably do that again.

I will have an updated version of the sub with these changes out in a few minutes. Unfortunately with how Barotrauma is I don't believe your sub will automatically update if your campaign is in progress. You have to do some save editing wizardy I think to swap it.
Igiwar 29 Dec, 2023 @ 7:22am 
Hello, after few hours of using this sub I came across some more issues:
-The airlocks battery chargers dont charge which is wierd couse the wiring is good (may be the problem with components)
-For some reason the ammo elevators sometimes make me and my other crewmates fall from gunnery to the engineering (which is really annoying when for example fighting hammerheads)
Other than that the sub is very nicely done.
But I think there is some room for improvment:
-It would be more convenient for medical and normal fabricator to be connected to the material cabinets by them so its not nessasary to pull out the material everytime someone needs to craft something
-In opinion of my few crewmates the area thats gets floded in the airlock is just too big and its annoying when you want to quickly go outside and back, and than wait for water to be pumped out
And thats all for now, I will say it again, this sub has been really nice to use ethier way and I hope it will get better.
Violet 🐕  [author] 28 Dec, 2023 @ 12:12pm 
No problem. Happy to help, and appreciate any feedback. Since the sub just released, I did my best to rigorously test everything but I still always need feedback to let me know if I missed anything.
Igiwar 28 Dec, 2023 @ 12:04pm 
Thank you for such quick replies. Thankfully I dont need that mod, and people in my crew who do wont use the cams anyway.
Violet 🐕  [author] 28 Dec, 2023 @ 11:56am 
I'm not sure there's much I can do. It seems like that mod messes with circuits and component priority. I don't *think* my sub has too many performance issues so I don't know if the mod is necessary. I tried my best to keep the sub optimized while not sacrificing too much quality or detail. I did my best to minimize and reduce lights and decorations for performance's sake. If there is anything on the sub causing glaring performance issues I can try to fix it but that's about all I can do to help with this specific issue.
Igiwar 28 Dec, 2023 @ 11:46am 
Violet 🐕  [author] 28 Dec, 2023 @ 11:32am 
Alright. Only thing I can think of that may cause problems with my circuitry is like I said maybe lag or too many inputs too fast causing problems. I can take another look at the circuit if any more problems arise. I can probably optimize it somehow. I made it a while ago and haven't revisited it too much since it seemed to be working.
Igiwar 28 Dec, 2023 @ 11:30am 
As I thought its a mod fault, I will write again when I find the mod causing the issue