Barotrauma

Barotrauma

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Schneekätzchen
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4.650 MB
27 Dec, 2023 @ 2:08pm
2 Jun, 2024 @ 1:47pm
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Schneekätzchen

Description
There are three versions of this submarine
This version includes some bundled mods to enhance the experience including new items and creatures related to the built in "quest" system tied to the ship's terminal. THIS MOD IS NOT COMPATIBLE WITH TALENT ADDITIONS OR SCIENTIST.

If you prefer a Vanilla version of the ship
or just want less reading or clutter, a vanilla version is available with no mods, secrets or quest system here: Schneekätzchen - Vanilla

If you feel that this ship is a tad too strong
there is a nerfed "budget" version of this ship, with any unorthodox features removed for a more typical Barotrauma experience: Schneekätzchen - Budget

The Schnee Company is proud to call you the new owner of your very own (pre-owned) Schneekätzchen M-39 luxury cruise vessel. We trust you will find it to your satisfaction or your money back NO REFUNDS. We hope you'll make use of all the wonderful amenities your ship has to offer. Some features are as follows:

Notable Features
  • Helpful Terminal which will give you information on all of these features, as well as information on certain secrets and "quests" to be found on the ship.
  • Ammo Elevators that allow the transfer of ammo between floors, from engineering to the gunnery compartment above.
  • Artifact Hold to store and mitigate the harmful effects of alien artifacts.
  • A Bar to relax, unwind and reminisce during downtime.
  • Battery Arrays for an emergency burst of power in case of reactor troubles, activated from the navigation terminal located in the helm.
  • Brig to throw unruly prisoners into, only able to be opened by the ship's captain or security officers.
  • Cameras to spectate the brig in case of prison-breaks, reactor and junction rooms in case of fires, and two external spotlights to look out above and below the ship. To use the camera, click on the "camera" monitor on the right side of the navigation terminal. Left click to swap between cameras, and flip the switch located below the camera monitor to swap between interior and exterior cameras.
  • Cargo Hold with plenty of shelves for any item transport missions
  • Crew Quarters complete with functional bunk beds and storage in the dormitories.
  • Emergency Ballast Draining activated by a lever above each ballast tank to empty the ballast until the lever is pulled again.
  • Fabricators, Deconstructors, Med-Fab and Research Station this ship has multiple fabricators and deconstructors to help with long wait times or waiting for crewmates to craft.
  • Fire Fighting Flooding activated when smoke is detected and a lever is pulled in the ship's helm. Once either the smoke is gone or the lever is no longer pulled, the affected room will cease flooding and drain like normal.
  • Navigation HUD that displays some helpful information on the ship's nav terminal, including reactor status, fuel, potential, battery array status, and your current velocity.
  • Zero-Gravity Garden to keep your crops from splattering on the ground and causing a mess. Does not prevent inertia from flinging items into walls in the case of sudden acceleration or deceleration.

Weaponry

The ship comes with five weapon hardpoints that you can swap. By default the ship comes with:
  • 2 Chain Guns located on the top left and bottom right of the ship as well as
  • 1 Standard Hardpoint for a gun to be purchased on the front of the ship
  • 1 Rail Gun on the top right of the ship as well as
  • 1 Large Hardpoint on the bottom left of the ship
  • 1 Depth Charge Launcher with two loaders. The launcher is located on the bottom of the ship directly below the helm and bottom airlock, and it can be activated via a button in the gunnery compartment next to the loaders or from the navigation terminal.

General Stats
  • Tier 3 Scout - 46000 mk
  • 74x20m
  • 19 km/h horizontal speed / 15 km/h vertical speed
  • 56 Crate shelf spaces
  • Recommended crew size: 8 - 15

Quests and Secrets
Saving the best for last, this version of the ship comes with three "quests" that ask you to uncover what happened to the ship's previous crew. Each quest will reward you with unique and interesting things. There is a fair bit of reading you can do from the ship's terminal or logbooks scattered around the ship if you want or need hints. Everything should be fairly solvable, though some things are trickier to find than others. Hopefully the rewards make the scavenger hunt well worth it. If you are struggling, there is a discussion tab with a guide on how to solve each quest with pictures.

Please leave any feedback, questions or suggestions and let me know if you encounter any bugs or problems.
I spent quite a long time on this sub and these mods. They're a little goofy but they were a labor of love dedicated to my girlfriend, and I hope you'll have as much fun playing with them as I did making them. Thumbnail art by my girlfriend.
12 Comments
Violet 🐕  [author] 15 Jun, 2024 @ 7:55pm 
A few modded items and pets that can be found around the submarine through a series of easter eggs. It's a bit old, it was basically my first mod so some of the stuff is a little rough. I still personally use the vanilla version though (since this one is incompatible with most my other mods) since I do still think the sub is nice.
[☃] Fish 15 Jun, 2024 @ 7:52pm 
so what mods does this have that makes it nonvanilla?
Violet 🐕  [author] 2 Jun, 2024 @ 1:49pm 
@FeliksREICHARD okay, I fixed those problems along with optimizing the item image file compression. Sorry for not fixing it sooner, I got super busy working on other mods, and I haven't touched this one in ages, and I'm not even sure how or when it broke.
[FR_UHq] 2 Jun, 2024 @ 4:07am 
I think you accidentally deleted a hatch to the "clown" safe, on the second quest. And there is some loose wire on the door, that leads to the artifact room.
Hulumulumash! 1 Mar, 2024 @ 11:18am 
Thanks for information
Violet 🐕  [author] 24 Feb, 2024 @ 4:52pm 
I think I made the item inside non-interactable so you can't pick it up or take it out, and it always spawns inside the item. It basically does nothing and is just there for looks/immersion. The item itself functions with or without it, and I couldn't make it consume charge to function because of the black magic code witchcraft I used to make the water pumping work, so instead of using an alien power cell I just made a non-interactable version and stuck it in there.
Hulumulumash! 24 Feb, 2024 @ 11:50am 
How did you lock the inventory of Defective "Flamer"?
Cryorm 6 Jan, 2024 @ 8:39am 
Thank you Violet. I can help you make a spoiler-free hint guide later if you want me to. You can message me on steam
Violet 🐕  [author] 5 Jan, 2024 @ 11:13pm 
There's a discussion page now with a walkthrough of each quest, including image albums of every location you need to find. Hope this helps. :GardenLove:
Violet 🐕  [author] 5 Jan, 2024 @ 9:13pm 
@Cryorm Yeah, sorry, I've been a bit busy. Working on a patch to fix a few things with the ship too. I'll post a discussion tab with a guide for the quests shortly and hopefully have a patch out tomorrow that fixes some minor bugs and sprite depth inconsistencies.