Project Zomboid

Project Zomboid

157 ratings
Boots and Clothes Expanded Optimized
   
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File Size
Posted
5.348 MB
27 Dec, 2023 @ 9:09am
1 Change Note ( view )

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Boots and Clothes Expanded Optimized

In 1 collection by maceleet
[B41] Project Optimized
10 items
Description
Sub-mod for performance
My sub-mod is made to improve the performance of the main mod. And at the same time preserves the quality of textures as much as possible

Installation:
Use the Mod Manager to list this sub-mod below the original mod

Answers to frequently asked questions:
Question: Is the mod still working?
Answer: Yes.

Question: Do I need to start a new game to install/uninstall this mod?
Answer: No.

Question: Does the mod support multiplayer?
Answer: Yes.

Question: Does the mod affect other files besides textures?
Answer: No.

Compability:
The mod is not compatible with those mods that affect the same changes.



Please, if you like my work, click the "Reward" or "Like" button.
It motivates me to continue my work!

Links:
Discord - maceleet's modding forum[discord.com]
YouTube - maceleet's modding channel

P.S:
I don't think that such talented authors release unoptimized mods, I'm just expanding on a step of your possibility

Workshop ID: 3124210852
Mod ID: SM4BootsExpanded_Optimized
Mod ID: SM4Boots3DVANILLA_Optimized
Mod ID: SM4BootsExpandedVanClothes_Optimized
21 Comments
Ashie. 16 Sep @ 6:28am 
b41. only.
this bug i had even in late 2023. since this - never fixed.
maceleet  [author] 16 Sep @ 12:03am 
Hello. The author of the Boots and Clothes Expanded mod made changes. As a result, my submod became outdated.

Wait for the update. By the way, what build are you playing on?
Ashie. 15 Sep @ 5:11pm 
hi.
i cant understand, how to fix invisible leg part near boots? i want to use jeans with them, but do not want to see see-through leg.
maceleet  [author] 13 Sep @ 12:01pm 
Yes, but imagine if there was one modpack and I optimized it, this would allow me to maintain identical quality while significantly reducing memory consumption.

Regarding your question: I work only with textures, this avoids unwanted conflicts and has a positive effect on compatibility with other mods.
★ John Security ★ 13 Sep @ 11:52am 
That may be true, however, without in-game compression and with a big enough modpack, the VRAM consumption is horrendous. My case: maxing out all 12 gigs with 400 mods and risking crashing, as well as having constant stutters and dips in fps upon movement. With texture compression? 6 gigs.
maceleet  [author] 13 Sep @ 11:52am 
I don’t think the mod works now since the author of the Boots and Clothes Expanded mod updated his mod. Now I have to release an update from my end. And I'm busy right now. But I have plans to update the mod.
maceleet  [author] 13 Sep @ 11:50am 
And I am primarily focused on optimization and not compression. My difference is in maintaining detail and efficient memory consumption.

While compression loses texture information, creates artifacts and, in general, solving one problem creates another.
★ John Security ★ 13 Sep @ 11:48am 
I see. So does still work currently? I am on B41 and if the mod is simply missing some of the model optimizations, but covers the rest and works well, then I could use it. Also, does your optimization include mesh (poly-count) rework? Or is it only concerning the textures?
maceleet  [author] 13 Sep @ 11:46am 
Not all modders have problems with optimization. But there are also modders who don’t care about optimization. This applies to different games.

As for in-game “texture compression,” my version is superior in every way.

By the way, this mod needs to be updated. And this is what I will do in the future.
★ John Security ★ 13 Sep @ 5:16am 
So does this provide compressed textures for the mod? As I understand, it is not that these modders did not necessarily fail to optimize them, rather that there is already the "texture compression" setting in the game that, I believe, compresses ALL textures. And that leads to a conflict with other modders that compress the textures already.