Conan Exiles

Conan Exiles

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MAC's Caves 9.0.1
   
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145.859 MB
15 Dec, 2023 @ 12:32pm
19 Aug @ 12:52pm
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MAC's Caves 9.0.1

In 1 collection by MutantArtCat
MAC's Magpie Nest
64 items
Description


ID: 3114753870




Concept: add caves to the map, for player or dungeon building. Most of it is kept quite bland to give admins and players the opportunity to decorate themselves. Also resources are kept to what is mostly available in the environment or at the level of difficulty the cave is situated in so there are no real advantages.

All caves should be accesible to be built in and have the possibility for admins to place spawners.

The Myd is a large cave in the middle of the map. - TeleportPlayer 57423.003906 104344.265625 -12222.803711
Dead Man's Watch is a small and dark (hence no pictures) cave in the Highlands, near Telith's Island. - TeleportPlayer 49748.164063 4356.619629 1591.13623
Exile's Rest is a cave with a small pond in the starting zone. - TeleportPlayer -24286.207031 265066.90625 -19698.277344
The Shimmering Cavern is a larger cave in a mountain in the North. - TeleportPlayer 13929.266602 -100769.90625 19408.345703
Abby's Cave is a cave in the West, near the Dirgewood. - TeleportPlayer -275118.53125 -126199.140625 7131.805176
Magpie Nest is a large cave with more areas in the Northern jungle/swamp. - TeleportPlayer 279401.40625 39018.535156 -19166.552734
Groendiep is a large cave with 2 entrances in the Southern jungle - TeleportPlayer 238398.750000 118342.718750 -19861.679688
Some Lemurian ruins with a small empty camp have been added to the bay in K6 (Smuggler's Cove in Riverboats). - TeleportPlayer 188091.75 134103.140625 -20076.099609




Camp Level: 32
Map Marker IDs: 850-855
Changed Heightmaps (to create the entrances):
Cave 1 - The Myd: x4, y2
Cave 2 - Dead Man's Watch: x4, y3
Cave 3 - Exile's Rest: x3, y1
Cave 4 - Shimmering Cavern: x4, y4
Cave 5 - Abby's Cave: x1, y5
Cave 6 - Magpie Nest: x6, y3
Cave 7 - Groendiep: x6, y2

This mod is not compatible with AoC.

Mod Load Order as far as I know:
Probably needs to be loaded before any mod that edits the curse wall. My caves should be compatible with EEWA, Ymir's Respite, Shemite City State, Set's Caverns, Forbidden Catacombs, Savage Nightfall, Riverboats of the Exiled Lands and Barachan Isles.

Below Lands of Tel'Navar
Above Barachan Isles
Above Grim

It's impossible to take all map mods into account, if you run into any issues, try switching your map order around. If you get the caves to work but might have some blocked entrances, you can use admin tools to make a teleport at the entrance to teleport you into the cave and make it available anyway (check for the cave in ghost mode).




Suggestions, bugs, other issues or compliments, join my Discord: https://discord.gg/3Z4jDA9jWz
Check out my other mods here: https://gtm.steamproxy.vip/id/mutantartcat/myworkshopfiles/?appid=440900
Other social media: https://linktr.ee/mutantartcat




If you want to support me, you can do that here: https://streamelements.com/mutantartcat/tip

If you want to support me in another way, there is my Steam wishlist: https://store.steampowered.com/wishlist/id/mutantartcat

And my merch: https://store.streamelements.com/mutantartcat
83 Comments
Nifter71 15 Aug @ 12:36pm 
Messaged in discord! :steamhappy:
MutantArtCat  [author] 9 Aug @ 8:26am 
I see the swimming one is the Northern one :D I'm running around a bit, but I am not falling through at any spot. If you could join my discord and show me where exactly it happens, that would help a lot!
MutantArtCat  [author] 9 Aug @ 8:19am 
@Nifter71 Thank you! And I agree with the lack of caves ^^

I'm aware of the rain in Magpie Nest, I have tried to solve this a few times now, but for some reason the solution I used for all the other ones and works for those, does not work at that particular spot. I haven't given up on it, but I'm also not breaking my head over it.

For Groendiep, I need to login and check. Which entrance would it be? The teleporting one or the one that forces you to swim? I do have to mention that someone had an issue with falling through the map before (this was at Magpie Nest), but in the end it turned out to be a problem caused by a different mod. I don't blame them for assuming it was in my mod, because none of the other mods seemed to touch the map, but somehow one of them affected collision and that ended up creating a gap where it shouldn't be. No idea how, but it happened :D
Nifter71 9 Aug @ 8:12am 
Hi there! I've been really enjoying building in these caves! Love the darkness, and the different colour schemes! I And although I rarely choose to build on flat ground outside, it's very welcome inside a cave... Magpie's Nest, Groendiep, the Myd, and Exile's Rest have been my favourites so far! I particularly like those with water pools, as it adds to the vibe, and makes sense as s place to settle!

Two issues to report:

In the last big cave in Magpie's Nest (M8 /N8) - the deepest one - the rain is coming through the roof..

Also, the northern entrance to Groendiep is bugged, and you can fall through the rocks. I think you may already be aware of this? A workaround I used was to put in my own foundations to fill in the gap.

Anyway, thanks again for making these. There's a criminal shortage of cave spaces in the base game that you can build in. I'll always welcome more!
Nifter71 24 Jul @ 1:32pm 
New caves to build in! Awesome. Thanks!
MTBear 14 Feb @ 11:44am 
I'm sorry, it must have gotten caught up in all the text, my fault. I do appreciate it though.
MutantArtCat  [author] 14 Feb @ 9:18am 
Maybe I should make that part more eye catching XD
MTBear 14 Feb @ 9:10am 
Not entirely sure how I missed that, but thanks for the reply.
MutantArtCat  [author] 14 Feb @ 9:06am 
@MTBear: It's literally in the description: "This mod is not compatible with AoC."

You could always try it, what works works, but I'm not gonna try to be compatible with AoC.
MTBear 14 Feb @ 4:36am 
AoC have any issues with this Mod? I know the mod edits a lot of the map.