Airships: Conquer the Skies

Airships: Conquer the Skies

Ei tarpeeksi arvosteluja
Various City Upgrades
   
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Type: Mods
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500.606 KB
6.12.2023 klo 9.56
6.1. klo 3.06
6 muutosilmoitusta ( näytä )

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Various City Upgrades

1 kokoelmassa, tekijä WolfSka213
WolfSka213's Mischievious Mods
4 luomusta
Kuvaus
Mod that adds a variety of different upgrades to towns and cities.



Currently adds:
  • Grand Garden (City)
  • Mining Drill (City)
  • Transport Hub + Train Station (City + Town)
  • Coastal Research Lab + Coastal Research Colony (Town + City)
  • Weapon Distribution Centre + Stronghold (City + Town)
  • Skyport (city)

  • [NEW] Supercomputer (City)

Total town/city upgrades: 10
Most upgrades have to be unlocked by research, research requirements shoud be self-explanatory and use vanilla tech tree:
Research requirements:
  • Grand Garden ────────────────▶ Empiricism + University
  • Mining Drill ────────────────▶ Machining
  • Transport Hub/Train Station ─▶ Bureaucracy
  • Coastal Research Lab ────────▶ Empiricism
  • Coastal Research Colony ─────▶ University
  • Weapon Distribution Centre ──▶ Security
  • Stronghold ──────────────────▶ City Planning
  • Skyport ─────────────────────▶ Merchantilism + University
  • Supercomputer ───────────────▶ Computers



Compatibility note: This mod should be relatively* compatible with any other mods (unless they somehow share the same bonuses) as it doesn't change any base-game code.

*(Relatively because it's only balanced for the main game, not in consideration with any other mods.)



Try out my other mods:
Refined coal Tech
Finance & Crippling Debt
33 kommenttia
spycats 16.7. klo 9.14 
i think a farm would be the most fitting option, giving one or 2 income. just remember to update the research list if its on there. also thank you for such a great mod i use this on all of my modded playthroughs now.
WolfSka213  [tekijä] 16.7. klo 2.21 
I will see if i can get some good ideas for another town upgrade!
spycats 15.7. klo 18.56 
i agree i always felt the towns were kinda lacking in the base game and here while theres some new things the cities are still by far getting the most love, maybe a farm or something
Skylearion 15.7. klo 16.04 
Kinda expected that but I would like more stuff to be added for the small towns since comparing how much you can build between a town and a city is pretty sizable.
WolfSka213  [tekijä] 14.7. klo 2.05 
@Skylearion that is gonna take quite some fresh new code to be written, which quite frankly, I can't do :P it is an interesting idea though!
spycats 13.7. klo 15.26 
what if the building when owned by the empire with heraldry provided the bonuses but once another empire takes the town the original empire gains unrest. like a secret facility thats cruel behavior was just discovered
Skylearion 13.7. klo 14.03 
Another suggestion if you can figure out a way to implement it into code is make a heraldry that has the ability to make secret bases on their territories that gives extra research and reduced unrest but when a empire that isn't that heraldry takes the city/town that has a secret base it has the opposite effects kinda like the temple the cultist heraldry has but for something like the rat heraldry.
Skylearion 13.7. klo 13.59 
Hey can you add more small town stuff like state owned farms or small businesses.
W. Corp Faust 3.7. klo 13.21 
Train depot my beloved (I love trains and it makes me money so big happy :steamhappy:)
WolfSka213  [tekijä] 3.7. klo 13.07 
Thanks!