Jagged Alliance 3

Jagged Alliance 3

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Only 2 Perks to Top
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1 Dec, 2023 @ 11:43am
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Only 2 Perks to Top

Description
Changes required number of perks for Gold level perks from 3 to 2.

Builds can reach the defining perks quicker, without having to take non-essential perks.

In Vanilla you have hardly content left when you finish your builds.
This way you can take the less important perks after Level 7.

Save game compatible - no new game needed.

Btw the A.I.M. mercs function that way, for example Sidney and Scully: Both have Tier 3 perks with only 2 other perks in that perk tree. Spike also. Maybe it was thought to be that way originally.

Thanks to these wizzards of discord for helping me create this mod: Rato, Witzzard, Archimedes and CeasarWolny!


Ima simple man - I like simple mods. Check my other ones:
- Bloods Endless Knives Sharpened
- Starting Mercs Done Right!
- Lower APs for Pistols&MPs
24 Comments
Ze one  [author] 11 Sep @ 8:33pm 
Thx @Macross:steamthumbsup::steamhappy:
I know it's my own mod BUT I LOVE IT TOO haha

And yeah, the A.I.M. mercs are totally build that way...
Macross 11 Sep @ 5:09pm 
Love this and i agree with Ze one on the aim merc perks 🤔
Ze one  [author] 14 Mar, 2024 @ 5:20am 
:-) Thx @Hachiryoku Same same.
Hachiryoku 9 Mar, 2024 @ 3:49pm 
Many moons later and I'm still loving this mod. Sometimes the smallest details make a world of difference.
Ze one  [author] 28 Jan, 2024 @ 4:18pm 
@ZarrKaan Yep, works for me and haven't heard otherwise. Why?
ZarrKaan 14 Jan, 2024 @ 10:36am 
Hey, is this Mod still working?
Ze one  [author] 17 Dec, 2023 @ 2:20pm 
That's why we mod. Change what bugs us ourselves. Much better than complaining. :steamhappy:
Hachiryoku 17 Dec, 2023 @ 1:07pm 
Yeah. I don't mean to call them evil. It's hard to make thousands of micro decisions and not be a little off the mark. They did the work, and it's clutch.

Just, some things bug us, as always.

Maybe we're just spoiled. lol.
Ze one  [author] 17 Dec, 2023 @ 11:56am 
Maybe it was personal bias @Hachiryoku. That could be. But then why is it so with all A.I.M. mercs that have gold level starting perks? To me the explanation, that they went back on a perk tree rule, but didn't apply it to their own mercs makes a bit more sense. Also reveals a sort of bias I guess.
It definitely gives a weird feeling, the "us and them" feeling as you so funnily and correctly called it.
Please try it out. I enjoy it enormously and I'll never go back that much I can tell you. :-)
Hachiryoku 17 Dec, 2023 @ 10:25am 
@Jagr and Echo. I may have to give that a try. Thanks.

And yes, I agree. I do not consider it a balance breaking mod. The developers, bless them (I don't mean to sound snotty towards them), decided how fast the mercs should level up. It's a purely subjective metric (unless they level up too fast).

The balance aspect would be in the perks.

A person decided. People have bias's.

There's one battle where the enemies just teleport in behind you and always get the initiative ( maybe it's because my mercs are too low level to get the initiative...?).

So, the enemies magically teleport in and shoot you in the back... That was also someone's subjective opinion of what they consider fun to be. (Kinda makes you wonder, are you playing the game, or are you playing the developers?).