Jagged Alliance 3

Jagged Alliance 3

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Blood's Knives Sharpened
   
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5 Dec, 2023 @ 3:32pm
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Blood's Knives Sharpened

Description
Blood's endless knifes are sharpened.

It probably makes Blood a bit op - especially in the beginning.

But I find it rather silly that you literally HAVE to use OTHER knives or a machete with him to deal decent damage, although he already has the unremovable ones. So now they are as sharp as the normal sharpened knives. And still endless.

Save game compatible.

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Ima simple man. I like simple mods. Check out the others:
- Only 2 Perks to Top
- Starting Mercs Done Right!
- Lower APs for Pistols&MPs


Cheerio!
12 Comments
Ze one  [author] 6 Sep @ 2:25pm 
Blood is Michael Jackson !!

(It's all natural)

THE KING, look at his moves

"BLOOD ON THE DANCEFLOOR" :steamhappy:
Ze one  [author] 5 Sep @ 2:10pm 
Hmm.. never noticed that.
Rokko 4 Sep @ 9:22am 
i thought that at first too but then i started a game with zero mods to find the culprit... but he was still white, so i googled around.
this what i found among many other threads on reddit and steam, just 2 examples

This
and
hes visible in the top right

turns out the devs decided to model Blood white ingame altho hes black.
they didnt do that to any other merc
Ze one  [author] 4 Sep @ 6:02am 
@Rokko: Dude, if your black fellas are all white - that's a bug. I had that too with one of the armor mods installed. Was pretty awkward with Blood, Ice, Magic and the balck IMP in the team :steamhappy:
Uninstalled the armor mod and they are back being all black and proud
Rokko 3 Sep @ 8:30pm 
all we need now is a mod that makes him actually..not white,like hes in the picture :)
TrumpDidHarambe 10 Dec, 2023 @ 10:31am 
@jagr you are a goat. would love if you could make an increased xp mod
Ze one  [author] 10 Dec, 2023 @ 10:26am 
Done! @Echo :steamhappy:
I wanted to see if I could do it. It's very basic.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3110813472
Thx again!
Ze one  [author] 10 Dec, 2023 @ 5:52am 
I think Pierres's machete is actually rather well balanced.

List shows base damage - critscale with level - dmg multiplier for strength - AP cost

Normal machete ---- 16dmg - 10%scale - STRx1.5 - 4AP
Pierre machete ------ 16dmg - 30%scale - STRx1.5 - 3AP
Sharp machete ------ 24dmg - 10%scale - STRx1.5 - 4AP
TheThing ------------- 18dmg - 30%scale - STRx2 -- 4AP

Esp the high crit scale with level and the low AP cost make it deadly. You need to level him up tho to really notice it I guess.

Thanx for the mod ideas!
Ze one  [author] 10 Dec, 2023 @ 5:23am 
U R RIGHT about Tex and Pierre. Haven't really played them much, so I didn't think of it. :steamthumbsup: But I doubt their fixed weapons are very useful atm. Why not make Tex Revolvers moddable? Increase range or lower range/AP is not that big of a buff. Does it interfere with his Dance For Me talent? I don't think so...
Echo 10 Dec, 2023 @ 1:56am 
Btw, Pierre also has an unremovable machete, I think he could benefit from the same treatment.