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This is the comment you get when someone thinks video game mechanics should model full population distributions instead of baseline tendencies. Yes, individual variation exists - that's what the RNG and traits are for. The mod just shifts the baseline to reflect documented group differences, same way the game abstracts everything else from "complex real-world phenomenon" into "number goes up/down."
Unless you want me to program a full bell curve generator for every stat, in which case I'll need your PhD thesis on implementing multivariate normal distributions in XML.
Ah yes, the dreaded incel agenda of... giving female characters 78% hunger rates, 85% dodge chance, and making males 87% worse at social learning while being +40% more likely to go berserk. Truly the most misogynistic thing imaginable - making women more food-efficient and less emotionally volatile than men.
1. Dubs Bad Hygiene - This mod officially includes separate male/female bathroom functionality, so there are hygiene-related mood effects and special gender-based buffs/debuffs.
2. Rumor Has It... - This is about rumors and group dynamics, and I think having some gender-related connections would be quite interesting.
Just a spontaneous thought - hope you might find it interesting!