Garry's Mod

Garry's Mod

222 ratings
Source Props and Fixes
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay, Scenic, Realism
File Size
Posted
Updated
249.370 MB
21 Nov, 2023 @ 12:55pm
25 Sep @ 6:55pm
21 Change Notes ( view )

Subscribe to download
Source Props and Fixes

Description
Hello folks!

These are not my models/materials, all credit goes to the people who made these assets that I have simply ported over for you to use.

You don't need any of the source games that have their assets in this add on

If you've played any Source game you may have noticed certain props have different textures and some just look off, some things need some more quality or the original touch the first edition of a game had, why do some models not have a single empty bookcase or something like that? Well with this add on I aim to give the GMod community some assets that are properly fixed and some new additions edited by me.

If you have any recommendations or props from a source game that'd need a fix or revamp just let me know.

Credits

Blue Mr Gutsy: for fixing up a ♥♥♥♥♥♥♥♥ of already existing assets and added some new ones

NB: for the Apocalyptic Ambulance

Mr Funreal: For the Fixed Humvee, 2004 Pickup, and a few others (that were added later on)

Ellie: For their RNG bus and truck

SashaDudeRUS's: CEDA Tent and Barrier

Valve: For the textures used in L4D1 and 2 and models from Counter-Strike: Source

Crowbar Collective: Black Mesa assets

Props and assets will be removed if the creators of these add ons tell me to do so, no questions asked
53 Comments
Ravenfield_Guy 4 Oct @ 12:53pm 
Oh okay thanks!
Blue Mr Gutsy  [author] 4 Oct @ 11:56am 
@Ravenfield_Guy Nope, I packed in all the materials, so you wouldn't need either game
Ravenfield_Guy 4 Oct @ 11:11am 
I have a question, does any of these assets require CSS OR L4D2?
TheCarson116 3 Mar @ 3:03pm 
Yeah.
Blue Mr Gutsy  [author] 3 Mar @ 2:39pm 
who knows pal, I'll fix it eventually
TheCarson116 3 Mar @ 2:25pm 
"issue for L4D1 is if colored the entire car will be colored, no clue why atm." Going to assume that this is because they're not MADE to be colored: not 100% sure how it works but I believe it involves in a sense "isolating" the colored portion on the texture via the alpha channel or something like that...? (not sure)
TheCarson116 21 Dec, 2024 @ 10:01am 
Planning on separating the ambulance's HQ skin & functional lights more at some point? (as right now they're all enabled via the same bodygroup, which is for the windshield glass)
TheCarson116 20 Dec, 2024 @ 11:45am 
Oh okay, thanks!
Blue Mr Gutsy  [author] 20 Dec, 2024 @ 11:29am 
Fixed it
TheCarson116 20 Dec, 2024 @ 11:16am 
The glass changes from opaque to transparent as it should, but the whole rest of the ambulance model changes to missing textures as well.