Total War: WARHAMMER III

Total War: WARHAMMER III

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Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]
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Tags: mod
File Size
Posted
Updated
4.438 MB
11 Nov, 2023 @ 10:46am
24 Sep @ 1:38pm
37 Change Notes ( view )

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Landmarks of Eternity-Immortal Empire Expanded edition [Reworked]

Description
This mod only contains the landmarks created especially for IEE and even if it was designed to run with the base mod of Landmarks of Eternity, you don't actually need it to use this mod!

Requirements
-Mixer
-Immortal empire expanded obviously

The mod in itself
This mod adds more than 85 landmarks to the settlements added by Immortal Empire Expanded, 3 new RORs and 14 new ancillaries.

If you want to see all the Landmarks you can view them here:[docs.google.com]

What you can do to help
This mod will probably evolve over time, there is one steam discussion where you can provide ideas for new landmarks (as there is not much lore about Ind/Kuresh etc.., you can even create one as long as it makes sense) and one where you can report bugs.

My ultimate goal with this mod is to add about 100 landmarks to Immortal Empire Expanded's settlements.

Some things you should Know
-The mod doesn't require a new save and it should be compatible with everything
-As very little lore has been written to the settlements added by Immortal Empre Expanded, I add to create some lore myself for some of the Landmarks, I hope you'll understand.

Compatibility
The mod should be compatible with pretty much everything as far as I know. (And yes, it is compatible with other landmark mods).

Translations
Chinese translation
German translation
Submods:
SFO Submod
Radious submod

Special Thanks
-Chaos Robie for giving me his permission to create this mod
-Spartan VI for giving me permission to use the icons of his mod:"Progressive Building Icons", they look incredibly good.
Popular Discussions View All (2)
28
19 Sep @ 1:47pm
Bug Report
Chasslo
12
19 Aug, 2024 @ 7:28am
Landmarks Suggestions
Chasslo
295 Comments
Killing Joke 14 hours ago 
Please add some interesting/strong landmark for chaos dwarfs in Ungvarrskarr. It is such a nice thematic settlement for them with self-defence potential, but corrently there is 0 reasons to bother with it in the middle of nowhere.
Shatilov 28 Sep @ 3:10pm 
can you add an MCT option to disable extra units?
Robban Broberg 28 Sep @ 1:35pm 
The localisation for the landmarks in not-Korea should probably be updated to reflect the fact that region is called Khosun now rather than Ihan.
BoBoBalloonGaming 24 Sep @ 6:55pm 
not sure how difficult/possible this would be or if it is a feature currently but is there a way to make the dilemmas/unique items from landmarks able to be disabled in MCT?
Six Eyed Flying Fish 24 Sep @ 5:58pm 
also the landmark Wonders of the Southern Isles is missing since the old settlement it was in (Uliohta outpost) got rework into a new settlement (Isles of the Monkey King), it's now a minor settlement and got moved to the west side of Ind instead between Ind and Khuresh; the landmark need either be reworked or move to a new settlement somewhere; thanks
Six Eyed Flying Fish 24 Sep @ 5:46pm 
Khuresh and South Chaos Waste got updated, the old landmarks in Khuresh are gone because all the old settlements got removed and now there are bunch of new ones; please update and if possible add some new ones; thanks
Chasslo  [author] 24 Sep @ 1:38pm 
I thought I adjusted the Caves of Fire landmark but Apparently it didn't update properly. It should be fixed now
@DeadRanger We're working on some landmarks with PoggersBridge, we'll study your suggestion
DeadRanger 21 Sep @ 8:35am 
hey friends! with the newly updated map for IEE theres now an east and west pass single settlement locations for the korea of warhammer. you think we could get the two fort land marks moved to these two settelments? thanks!
Derubain 16 Sep @ 4:57am 
the caves of fire landmark "geothermal energy plant" is a T4 building, but duo to changes in IEE this is no longer a province capital and so it cannot be buillt by anyone. Thanks for the mod
n.pedrazalis 4 Sep @ 12:48pm 
Hello the mod is outated in my mod manager uptate please