Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Japanese Translation: Monopoly++ & Victory Pack
   
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Type: Mod
Mod: Gameplay, UI
File Size
Posted
Updated
256.314 KB
10 Nov, 2023 @ 8:53pm
23 Nov, 2024 @ 6:25pm
6 Change Notes ( view )

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Japanese Translation: Monopoly++ & Victory Pack

In 2 collections by adon
日本語化MODのコレクション
89 items
Japanese Translation: Leugi's Monopoly++ & Victory Collection
11 items
Description
About this Mod
Japanese version of Leugi's Monopoly++ Series & Victory MOD in the workshop.
The Game Victory mod is related to Leugi's "Victory Projects and Test of Time" and several other mods will also be available in Japanese.


Mods for translation
Please refer to the respective workshops for the functions and details of each mod.
Leugi's Monopoly++ Series
The Monopoly++ series can be used individually, but we recommend using all mods at the same time. Monopoly++: Celebrities: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2479201135 It replaces Rock Band with Celebrities and changes in general, but the basic features and capabilities are almost identical to Rock Band. When introduced, they can be purchased for gold and, when used in conjunction with Tycoons and Investors, can be toured with industrial and large corporate tiles. Monopoly++: Tycoons and Investors: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2479197624 Additional unique units of industrialists and investors will be added to allow for the founding and unique improvement of industries and large enterprises. The founding of industries and large enterprises must be done by purchasing businessmen for industries and investors for large enterprises with gold, not by large merchants. Monopoly++: Product and Corporation Adjustments: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2479195330 We have improved the areas of concern in the enterprise mode of NFP, and electricity is now required for the production of goods. Tourism power is now available from the tiles of large enterprises, and moving produced goods to other cities will increase tourism power and gold on the tiles of large enterprises. Monopoly++: Resource Requirement Setup: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2399439885 The conditions under which a monopoly on high-end resources occurs in NFP's corporate mode should be selectable when the map is created. 60% is the default, but it could be changed to 80% if you think the monopoly will occur soon.
Game Victory MOD
It is recommended that only one Game Victory MOD be installed, as activating more than one is likely to cause conflicts. HoneyTheYellowBear's MOD Honey's Victory Menagerie: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869237398 Four new game victories "Riches Victory / Charisma Victory / Joyous Victory / Megalopolis Victory" will be added. All victory conditions can be set on the map creation screen, making it both difficult and easy. Leugi's MOD Victory Projects and Test of Time Game Mode: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2959768438 A new game win, "Historical Victory" must be added to the game, and multiple victories must be achieved from outside of the score win to further achieve the "Historical Victory". By default, after completing the three victory conditions and their dedicated projects, the "Test of Time" project must also be completed to be cleared as a Historical Victory. The number of victories, a condition for unlocking the "Test of Time" project, is divided between the Player and AI, so it can be made as difficult or as easy as desired. Luke Jesus Saves's MOD Wonder Victory: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2113468317 With the addition of a new game win, "Wonder Victory" some world heritage sites will be changed to be prerequisites for winning. The Hagia Sophia Cathedral/Great Zimbabwe Ruins/Ruhr Region/Amundsen-Scott Base must all be built in the cities of your civilization. The production costs of the relevant World Wonder will also increase significantly, and the cities' productive capacity will need to be greatly enhanced in order to complete them. Sejick's MOD Alternative Score Victory: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1277839848 A new game win, "Alternate Victory" is added to the game and is won when the score of the second-place civilization is added to or exceeds the set score. While a score win is usually won by running out of time after 500 turns of play, an alternate score win can be won earlier if the conditions are met. The formula is slightly different from the normal Score Victory, as the Alternative Score Wins also take into account the number of followers of the religion and the buildings in the area. Added a Game Victory Mod for totalslacker Historical Victories Mode: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3318469873 Add in the "Historical Victory" mode as a game mode and add in a new game victory "Historical Victory". There are 3 major requirements and multiple achievement requirements within them, all of which will be completed when the Historical Victory project is completed. Although the name is covered by Leugi's mod, this Historical Victory is an added form of victory, so it can be cleared with the default victory.
Added on 2024/11/18
Added a Game Victory Mod for iPlayGamesITA Diplomatic Victory Rebalanced: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3366149317 The system of Diplomatic victories will be improved and changed to allow more active acquisition of Diplomatic points. The number of Diplomatic points required for a Diplomatic victory will increase to +50, but you will still be able to earn Diplomatic points from all emergencies. If you participate & succeed in an emergency with a score of +1 or higher, you will earn up to +4 diplomacy points depending on your rank.
1 Comments
honi_canable 9 Jan @ 5:54am 
翻訳お疲れ様です。
Monopoly++: Tycoons and Investorsにおけるレイナの能力の変更が翻訳されていないのと、洋上タンカーの訳の未反映(VALUESのSが抜けている)を発見したので報告しておきます。