Crusader Kings III

Crusader Kings III

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Crusader Kings in Space
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417.198 MB
30 Oct, 2023 @ 2:19pm
31 Oct, 2023 @ 2:42pm
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Crusader Kings in Space

Description
Just a demonstration of how a space mod can be built in CK3, with several natural satellites around Saturn as playable provinces.

It's almost 400MB because I hadn't really thought about optimizing the textures and because the map size is 16384x8192. I wanted to make huge planets with a lot of distance, but I lost motivation...

Built on the Total Conversion Sandbox, I recommend starting from there if you're looking to create a total conversion. The space effect is accomplished by discarding terrain and water to make the ground invisible, then applying the skybox resource by Terrapass to create a spacey skybox.

A few different ideas on how to progress:

Although provinces can't be placed on top of each other, you can still use the heightmap to make certain objects in space much higher than others, making it feel like you're playing in a 3D environment rather than the 2D map it still is behind the scenes.

You can create more interesting planets, adding animated clouds, city lights, or an outer atmosphere using a billboard particle, a 2D image that always faces the camera, and place it in the center of the planet (with a slightly longer radius).

Particles can also be used to add nebulae or asteroid dust, though it could also be accomplished with a raymarched fog if you can access depth information. It's also possible to create a fresnel effect to simulate an atmosphere on the planet itself but that will require some shader work as well.

Any mesh can be made to have province/highlight color as an overlay (try mousing over the asteroids, or look at the color of the exclamation marks next to them!). If you look at trees in the vanilla game, you'll see they get colored using the exact same effect. It relies on the mesh being entirely within the province and is a nice way to still display territories despite there being no terrain to show province borders on.

Since it's very easy to get lost in space, the flatmap can be used to simulate a strategic view, which I've done a little in this mod. If you zoom out far enough, you'll see the flatmap appear which shows the province borders. Maybe you can expand this to be toggleable through a button.

Or instead of just outright discarding terrain, you could use the chasm shader by Terrapass instead and use it to selectively discard terrain, which could be interesting for something like floating islands!

For more information on modding CK3, I highly recommend the modding co-op server on discord, where you'll find a lot of helpful information as well as shared resources (like the shaders)!
118 Comments
PhNx_Tom 16 Jul @ 1:03pm 
Sadly doesn't work anymore. It crashes when you try to launch it
Moefki 11 Jan @ 9:40pm 
peak for a dune mod
Pallaqinkë Gaming 2 Jan @ 1:43pm 
bro is cooking
PhNx_Tom 30 Dec, 2024 @ 1:44pm 
This is actually insane. Huge respect man:steamthumbsup:
CloneCaptainJoe 19 Dec, 2024 @ 12:00pm 
Bro thinks he's Universe Sandbox
oompityloomp 21 Nov, 2024 @ 4:01am 
Anything more yet?
BetaWolf 29 Sep, 2024 @ 9:53pm 
It's a cool idea, especially for Saturn that has groups of moons that could be kingdoms... :)
DTM 27 Sep, 2024 @ 4:59pm 
@TumblevisionTTv why not just play the star wars mod in Stellaris? The amount of work and effort it'd take to convert CK3 to the massive scale of Star Wars would be beyond the scope of any free mod, necessitating a fully funded paid modding team so it'd be better to just taking an existing space game and mod that.
TumblevisionTTv 21 Aug, 2024 @ 7:39pm 
bro can you make star wars pls
humbleacadie 15 Aug, 2024 @ 1:50pm 
Hi ! I have been experimenting with my own mod 16384 x 8192, but I always end up with an issue, perhaps you can help solve it… tree maps 8192x4096 crash the mapeditor everytime. I kept the terrain texture map to the same size half size instead of 16384px) as well since they crash the game too when full size (probably due to being too big).
Have you had any such issue ? Or was it perfectly working even with double size (4x resolution)