Kenshi
314 valoraciones
MEGA All-In-One Compatibility Pack
11
3
2
3
3
2
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
34.067 MB
30 OCT 2023 a las 10:46
17 FEB a las 6:28
177 notas sobre cambios ( ver )

Suscríbete para descargar
MEGA All-In-One Compatibility Pack

En 2 colecciones creadas por Anrhaa
MEGA Kaizo/UWE+ Modpack (2025)
646 artículos
MEGA Kaizo/Vanilla+ Modpack (2025)
702 artículos
Descripción
Summary

A single compatibility patch mod for all modded races, animations, (hiver) exclusive items AND animal backpacks. The ultimate solution intended to be used with any and all mod lists.

Install and forget.

Load it FIRST (check the example of load order) at your load order and forget about animation, hiver, or animal backpack compatibility patches. You no longer need any of these.

What does it mean? It means that you can use any of the supported race, animation, armor/item and animal backpack mods and they just work. Your modded races can use all the animations mods you like. Your modded hivers can use any modded hiver armor with no issue. Your modded animal can use your modded animal backpack mods.

Example of load order:

Animation - Collection Pack.mod Animation 1.mod Animation 2.mod Race 1.mod Race 2.mod Hiver Armor 1.mod Hiver Armor 2.mod Animal Bag 1.mod Animal Bag 2.mod

Special Rule:

If you use More Combat Stance, More Combat Stance MIA+ or More Combat Stance MIABC+ (you can only use 1 of them), it must be loaded ABOVE this patch.

So it looks like this, for example:

More Combat Stance.mod Animation - Collection Pack.mod Animation 1.mod Animation 2.mod Race 1.mod Race 2.mod Hiver Armor 1.mod Hiver Armor 2.mod Animal Bag 1.mod Animal Bag 2.mod

Supported Mods:

You don’t need all the listed mods. You won’t get missing mod warning or errors. You are free to choose what you want to use.

Race mods.

Animal mods.

Animation mods.

Armor and Items mods.

Animal Backpack mods.

Do you want me to add support to other race, animation, (hive) armor or animal backpack mods? Request it here!

Complementary Mods:


Addons that must be put LAST or after all race and armors mods:

Final Words:

Don’t forget. Load it FIRST at your load order.
Discusiones populares Ver todo (6)
382
hace 3 horas
FIJO: Request!
Anrhaa
286 comentarios
Anrhaa  [autor] Hace 1 hora 
@mikuhisui. Like I said before, I did my test and found nothing. Right now I'm testing other game starts with only this mod loaded and nothing.

Which game starts are causing you issues?
Honkiewithaboomstick hace 2 horas 
Tried using this in place of all of the patches but it seemed to break the combat animation mods I was using, seems to be specifically incompatible with MCA and Great animations if you're using both of them w/ the patch for them to be compatible
mikuhisui hace 4 horas 
Hi Anrhaa, I can confirm RadCon One's issue, everything was normal until after updating to the latest version. Experiencing the same exact issues.
Anrhaa  [autor] hace 18 horas 
@RadCon One. Tested today with lot of game starts. No issues at my end.

All supported races are hidden unless the original mod or other mod made them playable.

So, if this mod is correctly placed at your load order, like the example put at the description, you shouldn't get any errors. At all. Since all mods MUST be loaded after this one.

Perhaps an additional mod you're using is forcing the races to be playable?
RadCon One hace 19 horas 
@Anrhaa

I just loaded up a game with only this mod to try it out again, and had the same result.

I don't know, maybe I just have something weird baked in if noone else is noticing, but I noticed a recent update to the mod and so assumed that may have been related.
RadCon One hace 19 horas 
@Anrhaa

I had this mod higher up than the other related mods as this was a dependency.
Anrhaa  [autor] 16 FEB a las 22:42 
@RadCon One. is it your load order right? They aren't supposed to appear at character creation menu.
RadCon One 16 FEB a las 18:25 
@Anrhaa

I believe this mod is unintentionally adding playable races, specifically "bonemen" subraces of shek, a loghead variant of skeleton, fishmen (both alpha and king), and the southern hive queen. These would be mostly harmless, except the boneman throws an error if hovering over it in character creation (no model), and the loghead one seems to have no issues when hovering over it, but in game I thought I saw an error message about a missing model there too when I got close to a certain area (though it was only a limited time and harder to confirm).

I have confirmed it is was this mod that did this both through the FCS and simply turning mods on and off.
mikuhisui 11 FEB a las 17:17 
Thank you so much Anrhaa, you're the best!
Anrhaa  [autor] 11 FEB a las 9:39 
@mikuhisui. It's because 'GROUNDED 2: Combat Animations'.

Load this mod after it to fix it:

Grounded 2: Remove Blowbacks
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3404778105