Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Legendary Leaders.
Cost Victory Points to purchase.
These provide +1 to resourse output of CAPITAL/COLONY and STATION in the sector.
Also these provide +1 to all results of all rolls for TORPEDO, REGULAR, BOMBARDMENT and DAMAGE RESISTANCE rolls made by CAPITAL/COLONY, STATION, ALL SHIPS and GROUND FORCES in a sector.
Changes:
- Neutron Star was removed from Deep Space Objects. Instead there is now a pre-placed GALAXY CORE that acts the same way, but is always placed in the center of the map.
- a number of economy technologies got their costs reduced to boost early expansion.
- colonization cost was reduced from 12 food (15 mats for energons) to 9 food (12 mats for energons).
- ship, techtree cards and rulebook were changed to reflect the mentioned changes.
- fixed module cards an green ships card not properly loading from the cloud.
- fixed a bunch of typos and poor spellings.
- expanded rules regarding multiplayer combats against Hostile Encounters.
- added a missing victory point for destroying colonies through bombarding them.
- module cards not properly loading for some players.
- green ships card not always loading.
- automaton / monster exploration card has 'pirates' in it
- some text typos
- 'gas giants' being refered to in some places (should be 'space whales')
- hip points (no comments....)
- some rules clarifications
- remade all ACTION, NEWS and EXPLORATION cards (better wording, clear conditions, improved effects and etc).
- updated SPECIAL PROJECTS to match GENERAL TECHNOLOGIES cost increase step of 3 science, added new cards, adjusted existing
- added two double sided reference cards for GAME ROUND ORDER, VICTORY POINTS, HOSTILE ENCOUNTERS and SYSTEM / PLANET / SPACE OBJECT types as these being the most commonly used parts of the rulebook
- renamed neutral colonies into independent colonies, this was causing some confusion
- colony abandoning and changing colony type happens BEFORE accounting and they don't produce resources or build ships
- colonizing is not allowed if there are enemy ships in the sector
- added rules for blocaded colonies
- fixed some typos
Sorry for that.
Releasing this old tabletop project of mine as a Tabletop Simulator workshop item!
Please use either discord, or this chat or DMs to contact me with feedback and questions.
And have fun!