Phoenix Point

Phoenix Point

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Configurable Living Weapon Stats
   
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22 Oct, 2023 @ 5:35pm
9 Jan @ 1:56am
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Configurable Living Weapon Stats

In 1 collection by theasl
Configurable Weapon Stats
8 items
Description
Allows some stats of the 2 living weapons (Danchev AR, Danchev MG) to be customized via the mod settings menu:
- Damage (limited to the types innate to the weapon, including acid, poison)
- Burst
- Projectiles per shot
- Effective range (value may not show up as changed, but will take effect when using the weapon)
- AP cost
- Hands to use
- Weight
- Stop on first hit (if disabled: hit multiple enemies, through cover, etc. with one shot)

Probably does not work with any other mods that in any way modify the included weapons.
17 Comments
Gandalflobo 2 Aug @ 2:11pm 
nvm i figured it out ... ;)
Gandalflobo 2 Aug @ 2:03pm 
so, how do i actually configure? what do i need to do to configure the stat?
Ikobot 20 Sep, 2024 @ 1:24pm 
@pleeb2 There is a cheese in TFTV, allow to obtain to sets of LW
pleeb2 9 Sep, 2024 @ 8:19pm 
Has anyone made a mod that allows more than one of each Living Weapon to be made? I always loved the idea of cloning them with Mutagen.
theasl  [author] 19 Mar, 2024 @ 12:49am 
I honestly have no idea. I didn't dig too deep into what can be done and how
initium 11 Mar, 2024 @ 2:53am 
@theasl - Thanks for the response. It was worth the ask :)
Do you know if it's even possible?
theasl  [author] 10 Mar, 2024 @ 1:27pm 
unfortunately that's waaay out of scope of what this mod does, it really only can change the weapon's innate stats.
initium 4 Mar, 2024 @ 11:59pm 
Hi. I'd like to make a suggestion for this mod. Currently, even if you hit anything with 100 acid damage (example), the acid damage is only applied at 10 per turn. Even if you hit them a second time it's still only 10/turn. Who the heck is going to wait 10+ turns for the effect to strip armour? So if you can then please would you alter this mod to reflect better Acid and Poison damage. Something like a half life deterioration where the bulk of the damage is done upfront and then drops off over 4 turns. Otherwise the weapons just don't do enough to make them worth hunting for.
While you're at it, is it also possible to black list Antarctica as a POI for these weapons. No one is getting there in the early game when these weapons are actually worth pursuing.
Gallahad 15 Nov, 2023 @ 1:20pm 
You could do the same with the phoenix point armors
theasl  [author] 1 Nov, 2023 @ 9:38pm 
I tried in tactical and it didn't work either. maybe it was removed from the Steam edition, dunno