Jupiter Hell

Jupiter Hell

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16 Oct, 2023 @ 5:04pm
21 Apr @ 12:54pm
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More Exalted Traits

Description
Adds 17 new exalted traits to add more variety to the experience (especially Inferno!). Whenever the game would apply an exalted trait, it includes the modded traits in the pool to pick from, whether spawning exalted packs, Nightmare respawns or Inferno!.

  • ALERTING - Former and Robot only. Increased health and makes a loud noise when it sees the player to attract other enemies. Each triggered alert will make an enemy hunt the player.
  • BAYONET - Formers only. Changes their normal ranged weapon based melee attack, to a 20 damage piercing melee attack.
  • BLASTGUARD - Reduces splash damage by 75%
  • BLINDING - Enemies inflict Dazzled status on attacks hit which reduces vision range. Melee attacks reduce vision range more than ranged attacks.
  • CRITRESIST - Reduces incoming crit chance by 100%.
  • DODGE - Formers only. Gains dodge on move like players.
  • DRAINING - Drains player resource on hit, single shot weapons drain more per hit than multishot weapons.
  • EMPOWERED - Increases damage by 10% and speed by 5% every few turns, to +100% damage and +50% speed. Won't be combined with health increasing traits.
  • PHASING - Enemies in sight periodically teleport to a new nearby location
  • PRESSURING - Increases players weapon swap, reload and item use time when in sight.
  • RADIOACTIVE - Aura that increases damage taken by the player when near.
  • SNIPER - Ranged attack enemies only. More damage, accuracy and defence the further from the player the creature is.
  • SPIKY - Demon Only. Returns melee damage on hit, and gain some extra armor.
  • TAINTED - Non-Robot only. Enemies if not gibbed respawn as exalted a short time after death. Aka Nightmare mode on random enemies. Won't be used on N! or A! difficulty.
  • TRIGGERHAPPY - Multishot weapon users only. Fires an extra two rounds in the burst.
  • VAMPIRIC - Heals when it deals damage based on damage dealt.

Updated for 1.8

Four of the original traits have been implemented by Epyon in 1.8 and have been removed from this mod. The original implementations are available as separate mods to replace Epyon's with my originals.
2 Comments
Same_difference  [author] 21 Oct, 2023 @ 8:20am 
It shouldn't change how many exalted packs spawn. Some seeds can be weird like that.
Ole' Swifty 20 Oct, 2023 @ 10:09pm 
Is there an increase in exalted spawns with this? I swear on two early floors I found two packs of 3 exalted in the same room TWICE.