Total War: WARHAMMER III

Total War: WARHAMMER III

82 betyg
ForgeAgeddon - UCG Custom Item Crafting, Banners & Followers
2
3
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
campaign
Taggar: mod
Filstorlek
Lades upp
Uppdaterades
16.055 MB
13 okt, 2023 @ 9:03
24 jun @ 13:29
33 ändringsnotiser ( visa )

Abonnera för att ladda ner
ForgeAgeddon - UCG Custom Item Crafting, Banners & Followers

I 1 samling av RagnaroK
RagnaroKs Collective Mod Compendium
57 artiklar
Beskrivning
Greetings fellow mod enjoyers!

I grant to thee - A colossal forge mod for your collection.

This is the version of ForgeAgeddon that works with my Unique Currency Galore - Custom & Lore Currencies mod.

This mod is included in my Resourceful Purpose - Compilation and by subscribing to the compilation mod, you no longer need to subscribe to this mod.

PLEASE READ - Greenskins and Beastmen will NOT be able to craft anything without my Eviltide Trade - Diplomacy & Resources mod.
You might also have have a hard time crafting without it, due to lack of gold idols producing factions.

Ingame screenshots show a few examples of the new craftable items, notice the sliders sizes.

Every faction in the game are now able to craft items.
There are 198 items shared across all factions and on top of that, they each got a good bunch of their own faction unique items, thus the different numbers pr. faction.
I did not craft the items, they are all vanilla.

Gratitude to ChaosRobie for allowing me to use his lion assets, that I applied for the crafting menu of several Order Tide factions.

Considerations
  • Why can I only craft unique items once? They are unique and thus one of a kind.

  • Why does item X and Y not show in my inventory? Possibly due to a DLC, that you do not own.

  • I Hope to learn how to make custom items to add in the future, hopefully based on lore, but for now, I am busy with other projects.

  • Prestige is applied to Wulfhart, Volkmar & Southern Realms.

  • Four types of custom grimoires shows for Tzeentchian factions, they were made in order to make the Changeling able to craft items on equal footing with vanilla factions. Tzeentchian factions have two avenues of crafting.

  • I implemented new icons for small and large Ivory/Tusk icons, as CA never implemented those for crafting and I did not like having two versions. I honestly do not think anyone will notice, unless they read this.

  • Item fusion mods does not play well with this mod.

Mechanic & Craftable Items

A list of factions and their crafting mechanic.
  • Bretonnia - Templar Vaults of Holy Relics.
  • Beastmen - Hoard of the Warherd.
  • Warriors of Chaos - Forge of The Everchosen.
  • Vampire Coast - Black Market of Tortuga.
  • Cathay - Exotic Market of the Orient.
  • Daemon Prince - Hellforge of the Chaos Realm.
  • Dark Elves - Slave Forges of Naggaroth.
  • Empire - Industrial Forges of Nuln.
  • Southern Realms - Merchant Princes' Treasure Vaults.
  • Greenskins - Workshop o' da Gobbo's.
  • High Elves - Anvil of Vaul.
  • Khorne - Volcanic Brass Mechanicum Forges.
  • Kislev - Boyar Smithing Enclave.
  • Lizardmen - Anvil of the Old Ones.
  • Norsca - Smithy of Brokkr and Sindri.
  • Nurgle - Bog of Bubonic Boons.
  • Ogre Kingdoms - Ogre Toll Hoard.
  • Skaven - Under-Empire Steal-Steal Network.
  • Slaneesh - Mirror Hall of Wonders.
  • Tzeentch - Everchanging Forge of Fates.
  • Vampire Counts - Cult of Morr Bloodforge.
  • Wood Elves - The Starlight Forge.
  • Chaos Dwarfs - Hellfire Forges of Hashut.
  • Dwarfs - Vanilla name.
  • Tomb Kings - Vanilla name.

A list of factions and their amount of craftable items.
  • Craftable Banners & Followers has been added to ALL vanilla factions.

  • Bretonnia - 219.
  • Beastmen - 231.
  • Warriors of Chaos - 206.
  • Vampire Coast - 219.
  • Cathay - 247.
  • Daemon Prince - 255.
  • Dark Elves - 235.
  • Empire - 205.
  • Southern Realms - 205.
  • Greenskins - 210.
  • High Elves - 240.
  • Khorne - 226.
  • Kislev - 223.
  • Lizardmen - 234.
  • Norsca - 217.
  • Nurgle - 225.
  • Ogre Kingdoms - 228.
  • Skaven - 234.
  • Slaneesh - 222.
  • Tzeentch - 227.
  • Vampire Counts - 206.
  • Wood Elves - 272.
  • Chaos Dwarfs - 232.
  • Dwarfs - 198 + Vanilla.
  • Tomb Kings - 200 + Vanilla.

Honourable Mentions
  • Grudge Settler, Champion of Hashut & Revered Prophet of Omens - Godzilla2021
    Gratitude for donating the ToD, Chorfs & OoD DLC's.

  • Changer of Ways - [FuFo] Mortucus
    Gratitude for donating the SoC DLC.

  • Everchosen of Chaos - Zach
    Gratitude for donating the WoC DLC.

  • Rampager of the Herds - 1st Viscount Silvermarch
    Gratitude for donating the SaF DLC.

These tremendously generous donaters, has made me able to dabble much more into modding and expand upon those I have made.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
119 kommentarer
Madi92 25 sep @ 11:57 
Thank you, no issues so far, that I can see.

A few suggestions if it's okay.

Maybe an option to hide items you cant craft?

Also sometimes I can recruit followers I find weird, like as Miao Ying, I can recruit a vampire follower, maybe it's possible in the unmoded game too, but seems out of place.

My ADHD gets upset, when seeing required resources in different order, even if it's the same resources for different items. Just a small thing. :D

I know its to much work, but maybe separately display faction specific and general stuff?

Allow crafting multiple items.

Sorry, these are just random stuff, the mod is great either way.
RagnaroK  [skapare] 23 sep @ 2:32 
@Madi92 - Unless SFO adds their own workshop I doubt there would be any issues to this crafting part.

Currently some of the costs for items are off due to CA reshuffling item values, I am working on this, but finding all and adjusting every single faction takes many hours, so it looks a little off at the moment, fix coming near future though.
Madi92 23 sep @ 1:37 
Nice mod dude. Do you have any idea if this works with SFO?
WoosieNTexas 9 sep @ 13:02 
I had to inform you as this mod is essential for long campaigns, you are very welcome sir!
RagnaroK  [skapare] 9 sep @ 4:54 
Thank you for letting me know, this mod is next on my update list :steamthumbsup:
WoosieNTexas 7 sep @ 8:34 
Hey there, you might want to update the mod as the brand new 6.3 update has messed with the lizardmen forge mechanic which it is now displaying the Tomb King's forge icon for the lizards instead of their own.
RagnaroK  [skapare] 24 jun @ 13:31 
every patch and hotfix CA does flips that one, I have no clue why or what they change to make this happen, but it has been consistent ever since I did the addition of it. :steamsad:
Robineus 20 apr @ 18:47 
Something tricky going on with the Tzeenchian factions, their fourth and most valuable grimoire resource the Rouskin or something (purple) is listed as a non detectable name and always at 9999 but still doesn't count as being there for crafting purposes. Also the generation of these grimoires seems completely limited to cult buildings. It would be great if something in here could be reworked so that main capital buildings create a slow but steady income of all grimoires based on level (or something).

It's all a great idea but right now the Trickster cult is incapable of crafting their best items.
RagnaroK  [skapare] 20 apr @ 12:52 
I'll give it a look mate, can't name any time horizon though :ratcoon:
Krakenous 20 apr @ 12:12 
Not that it's your job to support any other mods but, would it be relatively easy to get the Mortuary Cult to apply to Nagash Mod as well? If it's too much work, don't worry, I'll just have to go without ha.