NEBULOUS: Fleet Command

NEBULOUS: Fleet Command

82 ratings
Vanilla Plus
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File Size
Posted
Updated
135.436 MB
8 Oct, 2023 @ 12:55am
15 Jan @ 9:21pm
16 Change Notes ( view )

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Vanilla Plus

In 1 collection by colepercy120
Ares Projects
5 items
Description
This mod is an attempt to expand on vanilla gameplay without significantly impacting the general balance or play styles of either faction. Making it really Vanilla Plus. It also aims to be more of an intro mod if you haven't really played around with a lot of mods before. Letting you see what's out there and available without overwhelming you. I hope you enjoy it!!

Current Features
• Constantine Class Battlecruiser: an ANS battlecruiser designed to be a half-step between the Axford and the Solomon.
• Typhon Class Command Cruiser: an Alliance command and missile cruiser capable of throwing massive amounts of missiles while holding its own in fleet combat.
• Frost Class Destoryer: an Alliance destoryer designed to be a smaller version of the vauxhall.
• Mk590 Beam Turret: A 3 Beam class 4 weapon to give the Axford and Ocello beam capacity
• Mk570 Beam Turret: A C3 light beam designed for use on light ships like the Vauxhall
• Mk500 Cannon: Spinal 450mm gun for Keystones
• Mk63 Cannon: C3 120mm turret
• Mk67 Cannon: C5 250mm turret
• 600mm AP Shell: Ammo designed for OSP to target modded heavy ships easier
• Mk83 Railgun: C3 Railgun Designed for ANS light combatants
• Mk82 Railgun: C5 Railgun that was lost to history.
• 450mm HE-RPF Shell: Ammo designed for ANS capitals to shread blobs of light ships

Planned Features
• OSP Light Cruiser
• OSP System Patrol Boat
• Flathead Spinal Beam
• Ocello for ANS


Thanks to everyone on the discord for providing ideas and feedback for this project!!
Mod created by colepercy120
35 Comments
wulf 21 Mar @ 9:24pm 
I am also getting the nullrefs spam, seems like spacecraft of some kind when this mod is active is causing it. big thanks for the work on this, great additions
22forstho 23 Feb @ 11:13am 
idk if this is a nebulous side issue but i got a lot of NullReferenceExceptions when I equiped 5 of the modded beam turrets on a vauxhall
Aquilar 7 Feb @ 8:42pm 
if you update the MK82, I suggest auto loader of 4 with a cycle rate of 1.67. it's not too much stronger while keep MK81 and MK82 synced in salvo.
Zacho 26 Jan @ 10:55pm 
Unsure why, but playing with fighters and this mod seems to throw nullrefs. Something to do with a FCS. Was tested with just this mod loaded. If i can be of any more help let me know. Love the mod btw
Delta-118 23 Jan @ 6:24pm 
A 250 mount with two barrels would be nice.
Grape Soda 20 Jan @ 11:56am 
Will the MK82 be updated to the newest railgun nerf?
Lord Castellan Majorian 20 Jan @ 9:52am 
No new OSP ships?
SpaceMonky 18 Jan @ 11:01pm 
@Dragonbender09 the frosts armor is just a little thicker then the keystone and has WAY more slope to it which is more important. The slop makes the armor effectively about 30-40% thicker then stated. For real world context, look up the soviet T-34 tank from WW2.
SpaceMonky 18 Jan @ 10:55pm 
First thing, LOVE the mod. Fills out the base game very nicely. Food for though: the Mk 580 Beam turret. C4 mount, so same size as Mk590, but it one 370(150cm/s/250hp/s), and mounted on oversize traverse(20 deg/sec)/elevation(25 deg/sec) motors with better ele limits(+60deg, -15deg) and an over charged capacitors for a fast recharge time, around 25-30sec. Would be meant to give a cap ship a better ability to engage picket frigates/corvettes while also staying with a beam for weapon support modules. Ascetically, to fit in with it having wider engagement arcs, mount the emitter slightly higher up. Think scorpion tank turret from Halo or the Ocelot from Prisim Aero mod, but a beam.
Thank you for the update! Love this mod.