Battlezone: Combat Commander

Battlezone: Combat Commander

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Fleshstorm
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1.324 GB
3 Oct, 2023 @ 3:19pm
16 Jun @ 11:44am
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Fleshstorm

Description
This is a port of Fleshtorm 1 and 2 to Battlezone CC. New features include voice overs in the FS1 missions, expanded AIP difficulties, a wide variety of maps, 9 playable races (ISDF, Scion, Hadean, Cerberi, Swarm, Mechana, Phaer-Rhan, Black Dogs and Ravens) and a wide variety of bug fixes.

All 18 missions from both campaigns are playable as single player and coop missions

Please post any bugs you find in the comments below.

Original credits below:

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Fleshstorm 2 Credits go to:
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Bigbadbogie (Me, incase you didn't know :-P) - Mod lead; All missions/maps, new textures, most new units, new effects, all voiceovers, nearly everything that is new.

Lizard - Story, original assets, Swarm fliers, Facility stuff, probably 100 other things I have forgotten. Oh, and permission to make this mod. :-P

Original BZ2CP/Forgotten Enemies Team - Hadean assets.

Nathan (GSH) Mates and Ken (UltraKen) Miller for the 1.3 patches.

BS-er for making the BZ2 DLL Scriptor.

The Beta Testing team:

Lizard
Warfreak
Commando
VSMIT
TheJamsh
Nielk1
General Manson
Squirrelof09


And most of all, every member of the BZ2 Community for keeping this incredible game alive!!



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Quite a few textures were borrowed from various sources including other games. Deal with it.


This mod was NOT made for any kind of profit, other than the fun of making it.

This mod is in no way supported by Pandemic Studios or Activision so DO NOT go whining to them if it doesn't work!!

COME WHINING TO ME!!

Support for this mod/I can be found at www.bz2md.com.





FS1 Credits


Lizard - Modelling , Textures , Maps , Mission Scripting , Sound Effects , Voices , Weapons Development , Visual Effects , AIP Scripting , ODF development , Concept Art , Storyline , Shell Design .

Slaor - Modelling , Textures , Consultation .

Zeeder - Weapon Development , AIP Development , Consultation .

TimeVirus - Weapon Development , Consultation .

Commando - .inf Files , Beta Testing ,BlackDog Multiplayer ODF's .

Aegeis - Maps (MPI) , Models (pools) , Beta testing .

OvermindDL1 - Early DLL Development (MPI).

Fishbone - Web Support (BZ2MD) , Consultation .

CmptrWz - Web Support (BZU),DLL Development (Strategy) .

Tempest Storm - ODF Consultation , Beta Testing .

Huscar - Weapon Development , Beta Testing .

APC's R Evil - Weapon Development, Beta Testing .


Beta Testers : BMR Spacecomber , SquareEyes , Red Devil , Dave , Silverbird , RIP Sinbad , RIP Aougli , GreenHeart , Grass69er , Smoke Jaguar, Spawn , Total Oblivion Omnis , Jetfire , Rubicon Alpha , Bull Dog , Phoenix-Flame , Mase , AngelWing , HempMonkeyJWK , navbeacon , Dark Phoenix , General BlackDragon , Dr Grinspoon , Neilk1 , Smoke Dog , Squirrelof9 , GENERAL MANSON , solo .

also : Timevirus and RocketmanX for various editor enhnacements and to anyone else who made additions to the editor, as I've probably incorporated those additions somewhere.

35 Comments
Trudny Przeciwnik 12 Aug @ 12:25am 
Mod is not loading at all :(
s.e.i. 24 Jul @ 7:54pm 
Very last mission, megabase. So many swarm units get caught on the wall to the point there are too many and eventually the game crashes, even if I turn down all the graphics.
Lamper 21 Jul @ 2:49am 
i noticed some of the factions have a satellite hotkey on builds that usually are not satellite and they do not work.
Spymaster 16 Jul @ 8:11pm 
I have experienced some bugs:
Mechana doesn't have sat hotkey. Doesn't work.
Mechana scavs get always stuck within the rec (after being built) and they can't go up on steep hills. Makes the AI get none responsive at some point because of this.
yeah 9 Jul @ 1:44pm 
A minor bug report:

The AI for the swarms stalls in MPI games when set to normal and without scrap cheat. The reason for that seems to be that first builds 2 cloners rather than one and then is left without any scrap to continue. The initial building process should be scripted to first build one cloner and then a leech rather than 2 cloners to assure the system doesn't get stuck without scrap.
Graves 3 Jul @ 8:18pm 
sorry: A new alliance
Graves 3 Jul @ 8:18pm 
fs1: gift from the gods, will sometimes break, where punishers will attempt to use the canyon as a path to the base.
Graves 2 Jul @ 4:22pm 
on the escort mission for the con to build the plasma banks, you can't swap to the tank (nor should you) but I would recommend objectifying the power so that players are a little more aware.
Graves 2 Jul @ 4:20pm 
great work, but there is a hard hang on the first mission with the Phaer Rhan. I'd recommend reviewing the lua to see what might be running excessively or making performance heavy calls repeatedly. This seems to be an issue throughout the missions. also very noticeable on the second mission. There was also a very very hard hang when rescuing the overlord as it returned to base. Long enough that I hit alt f4 just after the game unfroze. Likely need to pre-load phaer rhan assets? This is on a i9 9800x and amd rx9070xt, so I'm fairly certain its not hardware
dr pickle 27 Jun @ 12:27pm 
after skipping the mission ive reached another roadblock
made it fs2 at the point where you have to defend the space port for an hour the frames slowly decreese till the half hour mark where its down yo 2 to 5 a few minuits later the game full on crashes my guess is to many enemies i looked and there seems to be a ridiclus number of swarm stuck on the left and right side of the wall just beside the east and west entraces which might be it
i thought killing the would fix it but theres too many and by the time i have enough of force to kill them to many are piled up and they steam roll the recycler


side note cant beat previos mission legit bezerkers destroy an and all turrets i have on right side cant put them up fast enough to save recyler